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Releases: Roadhog360/Et-Futurum-Requiem

2.3.0-beta-2

08 Nov 04:46
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2.3.0-beta-2 Pre-release
Pre-release

A missing beta warning message has been added.

New wall types were backported.

All vanilla and most modded fences with matching materials will connect with each other.

All vanilla and most modded walls with matching materials will connect with each other.

Deepslate generation was optimized more.

Frost walker now generates frosted ice in a circle.

Updated the Shulker banlist with several new entries.

If Shulkers spawn anywhere and a new setting is enabled, they will also get a color based on the terrain.

2.3.0-beta-1

31 Oct 19:36
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2.3.0-beta-1 Pre-release
Pre-release

Configs have been refactored.

Shulker Boxes and Shulkers have been implemented, but are unobtainable without changing a config to make Shulkers spawn randomly in the end.
This will change once end cities have been back ported.

The modern brewing stand now uses the correct icon.

Lantern rendering has been improved.

Deep slate spawning has been optimized significantly using mixins. A non-mixin fallback is available.

Added the "dye" ore dictionary tag to back ported dyes.

Fixed a NPE crash that could occur with the Twilight Forest and possibly other mods.

Fixed bark blocks all crafting into planks with a meta value of four.

A partial Simplified Chinese translation has been added.

Et Futurum Requiem 2.2.1

12 Jul 00:50
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This is a minor hotfix to resolve an issue with grass pathing and log stripping not working.

Fossils can no longer generate airborne and you can blacklist fossil dimensions.
A crash with copper particles has been resolved.
The mod info has been colorized and the mod logo now shows up in-game.

Et Futurum Requiem 2.2.0

10 Jul 02:21
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HOLD IT!!!
As of this version, Java 8 is required.

If you're not sure and prefer to check before downloading and trying to load it up, just enter a PowerShell, CMD or Terminal window, and type "java -version". If it says 1.8.0 or above, you're good to go! If not, just go ahead and redownload Java from Java.com, whatever they have there for Windows should do. I recommend hitting other downloads and getting the 64-bit version though, as the 32-bit version is default for whatever reason.

 

CHANGE LOG:
Content:

Raw ores! Works with fortune and silk touch can bypass raw ore drops. There is also a config option (default true) that makes it so the raw ore items are also considered an ore so other mods can detect them.
Added sounds for placing nether warts and seeds (thanks AstroTibs) and added sounds for placing eyes in End portal frames and lighting an End portal, and the sound for placing and breaking vines.
1.9 boats! This feature is still a little rough around the edges, I am aware the boats are slightly jittery. Across the next few versions I intend to try to smooth things out a little bit.
Waxed fully oxidized copper
Sounds and proper particles for scraping, and waxing coper. Wax on, wax off!

Misc:
End rods have been rewritten. They are no longer a tile entity and they render as normal blocks and can now be pushed by pistons. They also sound like wood and not stone. The proper particles have also been added.
The Blast Furnace is able to smelt a few more metal-related things and both the Smoker and Blast Furnace have slightly touched up code that should hopefully be hit with less null crashes with some mods that for some reason register things as null. (Thanks GregoriusTechneticies!)
Free-standing trapdoors now rotate towards the player that placed them instead of always being placed with the meta 0.
Chorus plants have been heavily reworked to be more accurate. They now have a sound effect and proper hitboxes, and the code that determines if the tree should stay is less wacky and copied straight from 1.9.4 instead.
OreDictionary "Beeswax" materials can now also be used to wax copper.
Dirt, coarse dirt, and mycelium can now be pathed.

Fixes:
Internally, Deepslate ores now support meta values so mod creators can more easily hook into it.
As mentioned above, the Blast Furnace and Smoker load a bit faster and have some null crash fixes. (Thanks GregoriusTechneticies!)
As a temporary patch to the stepping issue, a temporary option (default false) has been added to make grass paths a full block.
Hopefully fixed the issue where other recipes would end up being overwritten by Et Futurum recipes, or vice versa, as Et Futurum now uses its own recipe sorter.
Beacon beams now render correctly with Flying Cullers installed.
Ancient debris no longer ignores the new blocks sounds option.
Fixed named endermites despawning, they also now properly anger endermen around them instead of angering one at a time.
Logging in with an offline mode account no longer causes ThreadCheckAlex to print errors in the log.
Hopefully fix a crash related to sound events.

Et Futurum Requiem 2.1.3

16 May 08:56
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This build, as well as being an internal clean-up thanks to Gregorius Techneticies, the author known for GregTech, but he's also helped us fix some obscure bugs I wasn't sure how to fix. He also helped me look into some crash issues involving world generation and tile entity-based systems and other critical bugs. This release does not introduce any new content or backports.

Without him, this hofix would not be here today, thank you Greg for your help!

Et Futurum Requiem 2.1.2

07 Apr 15:35
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This should be the last bugfix for 2.1.x for the time being. This fixes a few more issues and an issue where having deepslate ores enabled would prevent the server from starting

Et Futurum Requiem 2.1.1

01 Apr 18:47
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Fixes:

  • Fixed fossils generating everywhere in swamps
  • Fixed berry bush generating garbage if you turned off berry bushes but kept flowers on
  • Fixed deepslate ores not working in the blast furnace
  • Fixed stone stairs being based off the wrong block
  • Fixed chiseled deepslate recipe

New Config Option:

  • Flowers have been split into their own config options (Dyes are still under one option)

Et Futurum Requiem 2.1.0

01 Apr 07:50
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Items Added:

  • Suspicious stew
    • Same NBT structure as vanilla
  • Sweet berries
  • Copper Ingot

Blocks added:

  • Sweet berry bush
  • Glazed Terracotta
    • Comes in all 16 dye colours
    • Thanks to AstroTibs for allowing me to use his Glazed Terracotta from Village Names!
  • Copper block
    • Oxidation is fully implemented
    • Can be de-waxed and de-oxidized using an axe, can be waxed using wax, or slimeballs if no mod introduces wax
    • Comes with a cut variation too
    • The normal recipe is 4:1, but you can change it to 9:1
  • Deepslate
    • All vanilla ores and copper ore now has a deepslate version
    • Deepslate ores try to copy the block properties of the base block, and ore dictionary entries
    • If a mod author wants to create their own deepslate ore, all they have to do is extend their block class from BlockDeepslateOre, and it'll generate in the world, have all properties copied and OreDict if you simply pass the base block as an argument in its constructor
    • Generates in layers y<22 by default but has many config options, including one for patches like how granite/diorite/andesite generates
  • Tuff
    • Generates in the same y values deepslate does

Entities added:

  • Brown mooshroom
    • Can be fed a flower and milked for suspicious stew
    • Appears when a Mooshroom is struck by lightning
    • Currently does not have a 1/1024 chance of appearing when two regular mooshrooms breed

World:

  • Fossils
    • They do not rotate

Bug Fixes:

  • Items in barrel GUI no longer have a small delay before appearing
  • Fixed an issue where the mod potentially would not work on MacOS and Linux
  • Fixed an issue where interpolated textures would sometimes appear incorrectly when loading a resource pack
  • Fixed world decorators running on superflats with decorators disabled
  • Fixed several severe worldgen bugs that could cause lag or even crashes
  • Fixed flower gen causing crashes in modded dimensions where the void is exposed, and the flower gen code creating garbage blocks when flowers are turned off

Other/Tweaks:

  • Tweaked the way "new" tile entities work. Turning off tile replacements but keeping the options for the tile entities enabled will now convert the tile entities back to the vanilla blocks.

Et Futurum Requiem 2.1.0 Release Candidate 2

28 Mar 08:40
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All commits from March 26 2021 to the first commit on March 28 2021 are included, as well as all of the commits from the previous snapshots. This is a hotfix to patch some critical errors in the previous release.

Et Futurum Requiem 2.1.0 Release Candidate 1

28 Mar 08:38
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Old snapshot release. Changes from commits March 12 2021 to some of the stuff in the first March 26 2021 commit are included.