Releases: Roadhog360/Et-Futurum-Requiem
Et Futurum Requiem 2.1.0 Snapshot 1
Check commits from February 5, 2021 to March 17, 2021
Et Futurum Requiem 2.0.2
Roadhog360:
Added new config category for world-generation related stuff
Added config option for extra F3+H tooltips
Added config option for ocean monuments generation
Fixed skin type detection, to use the Mojang API
Remove /setPlayerModel command as it is no longer needed
jss2a98aj:
Fixed crash with some double slabs
Et Futurum Requiem 2.0.1
Bug fixes:
Fixed boot loop with UpToDate and Netherlicious
Fixed issue where all Netherite tools would use the helmet durability if overridden
Fixed Netherite scrap being registered as NuggetNetherite in OreDictionary
Removed the spawn egg item, default spawn eggs are used instead now
Et Futurum Requiem Pilot Untitled Hotfix
Fixes some issues with barrier particles and sound events
Et Futurum Requiem Release Pilot
The pilot release of Et Futurum.
KryptonCaptain's Changes:
Added prismarine slab/stairs
Added wood variant buttons, pressure plates and trapdoors
Added stripped logs and bark variants
Changed some vanilla lang strings in en_US to match u1.13
Changed magma block to melt ice directly above it
Added strays, husks
Fixed recipe handler for tipped arrows not passing on potion level of lingering potion used to craft it
Added tooltip to tipped arrows to show potion info
Strays now fire slowness arrows
Totem of undying
Added red nether bricks
jss' changes:
Fix vanilla wooden door Ore Dictionary registration
Fix mutton not being disabled when turned off
Laid down much of the groundwork needed to help Roadhog360's changes
Roadhog360's changes:
Added iron nugget
Added Netherite gear, ancient debris and scraps
Added wood trapdoors
Added lanterns
Added the smoker and blast furnace
Added furnace crackle sounds
Added cracked, chiseled nether bricks
Added new block sounds
Added some new misc sounds like rain, chests etc
Added an option to make hoes mine certain blocks (currently cannot configure what it mines, options are planned)
Added Nether gold ore
Added blue ice
Added hay bale fall damage options
Added smooth sandstone, red sandstone and quartz
Added quartz bricks
Added wither rose, cornflower and lily of the valley and their dyes, and brown dye
Added Nether ambience (Compatibility with Netherlicious)
Rewrote slab code to be more in line with vanilla. (This might mess up some old Et Futurum slabs, sorry!)
Fixed damage hearts ignoring the protection of the target
Fixed roses not being pottable
Et Futurum Requiem Release Candidate 2
Fixes bugs from the previous version
Works on the server
Et Futurum Requiem Release Candidate 1
Flower generation, fixed some name errors, corrected soulsand valley … …pitch for certain sounds Also tweaked granite/diorite/andesite gen slightly to be a little more efficient