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It happens in the erebus1 map (the first of the RoE addon) while the cutscene at the beginning is running, I think about at the time the wall is blown open.
verify() (which calls assert() in debug builds) fails.
This means that surf->jointCache at that point is not NULL, but the used shader - blendlight.vfp according to gdb - does not use joints.
On Linux this currently causes the game to crash in debug builds.
The text was updated successfully, but these errors were encountered:
It happens in the erebus1 map (the first of the RoE addon) while the cutscene at the beginning is running, I think about at the time the wall is blown open.
RBDOOM-3-BFG/neo/renderer/tr_backend_draw.cpp
Lines 179 to 181 in dd9b8a8
verify() (which calls assert() in debug builds) fails.
This means that surf->jointCache at that point is not NULL, but the used shader -
blendlight.vfp
according to gdb - does not use joints.On Linux this currently causes the game to crash in debug builds.
The text was updated successfully, but these errors were encountered: