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in erebus1 map, an assertion in RB_DrawElementsWithCounters() fails #14

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DanielGibson opened this issue Dec 30, 2012 · 1 comment
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@DanielGibson
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It happens in the erebus1 map (the first of the RoE addon) while the cutscene at the beginning is running, I think about at the time the wall is blown open.

if( surf->jointCache )
{
if( !verify( renderProgManager.ShaderUsesJoints() ) )

    if( surf->jointCache )
    {
        if( !verify( renderProgManager.ShaderUsesJoints() ) )
            ...

verify() (which calls assert() in debug builds) fails.
This means that surf->jointCache at that point is not NULL, but the used shader - blendlight.vfp according to gdb - does not use joints.

On Linux this currently causes the game to crash in debug builds.

@DanielGibson
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Oh btw, this happens on Windows as well and I'm pretty sure we didn't introduce this bug.
Would be cool if we could fix this anyway :-)

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