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How to reproduce what's in the moddb tarball #762
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You can just extract the base/ folder from the 1.3.0 full release over your git base/ folder. Then you have all the prebaked light data. To make sure you don't override newer files with older ones just do git checkout . in the base/ folder. That is way easier than loading each map and compiling the light data. |
Super, thank you! |
Sorry to revive an old ticket. I have these from the Mod DB tarball:
That seems to do the work just fine for the new files. I got a few errors though:
On top of that I'm shipping the entire game on a few computers at work (:smile:) under
Would it be possible to have those generated in |
Hi, linux user here, I would like to replay this game with the best settings possible based on the documentation provided and the tarballs that are on moddb. I'm not interested in the modding/editor part.
I've compiled the binary and used the official game data from GOG, game runs fine. Now I'm at the new lighting effects.
Looking at the documentation it seems the only thing I need to do to reproduce the moddb tarballs is load every map from the console and then run
bakeLightGrids
andbakeEnvironmentProbes
, but then I saw this under "Known issues": https://github.com/RobertBeckebans/RBDOOM-3-BFG#known-issues-Which ones are those? Which are the files I should pick up from your Mod DB tarball? Is there anything else I need to copy over?
Thanks & keep up the great work!
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