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Fix clang compile failure when calling hash_combine() with wrong uint64_t type #4
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Update to latest main
It's only supported in DX12 so far.
CMakeLists fix for NVRHI shader compiler to support AppleClang
This reverts commit 6cd0688.
It's only supported in DX12 so far.
… type consistency (cherry picked from commit 9eb2a3a)
This was referenced Oct 13, 2023
RobertBeckebans
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No longer needed since this is now included in main at nvrhi. |
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Fixes the following:
hash_combine()
in vulkan-resource-bindings.cpp when called with auint64_t
type. ChangedviewInfoHash
to the expectedsize_t
type and now it compiles and works properly.ClearDepthStencilAttachment()
stencil parameter touint8_t
for type consistency. This is the correct type size for calling functions and it also eliminates MSVC compiler warnings re potential loss of data when callingclearDepthStencilTexture()
internally.