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This repository has been archived by the owner on Jul 29, 2021. It is now read-only.

Releases: Roblox/avatar-evolution

0.419.0.384317 - Broke SurfaceApperance, Oops

18 Feb 23:28
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Don't use this build unless we told you to. SurfaceApperance is broken in this build.

Base version update, bugfixes, support for better ragdolls, and we broke SurfaceApperance (oops).

Known Issues

  • SurfaceAppearance does not render correctly. Broken after merging FIB Phase 2.5. This will be fixed in the next build.

Changes

  • Merged changes from production release 0.419.0.381237
  • Added Animator.ApplyJointVelocities
  • Added BallSocketConstraint.MaxFrictionTorque
  • Added AngularVelocity.ReactionTorqueEnabled
  • Importer: Use bind pose transforms for Bone position/orientation
  • Fixed crash when drawing Bones under non-MeshPart parts
  • Fixed when importing some .fbx files
  • Fixed crash when adding Bone under non-mesh part
  • Fixed NaN in Cframes using Bones in Animation Editor
  • Fixed export of skinned mesh to .obj
  • Optimized Bone position update for rendering

0.417.0.379929

04 Feb 00:14
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Big base version update and a ton of bugfixes for skinned mesh import and rendering!

  • Merged changes from production release 0.417.0.376966
  • Updated FFlags as of Mon Feb 03 2020 13:24:00 GMT-0800 (Pacific Standard Time)
  • Merged changes from latest version of the new Animation Clip Editor
  • Fix for Skinned Meshes with high vertex count and no texture id appearing distorted.
  • Fix for import of meshes with certain suffixes, eg. "_Bone" loosing those Bones.
  • Fix for import of multiple meshes. MeshParts are connected with Motor6Ds to a Root part with Bones under it.
  • Fix for scale clipping distorting mesh proportions on huge meshes.
  • Fix for skinned mesh disappearing at far LODs when not textured or with decals.
  • Fix for import of R15 character as Custom import. Was not creating full bone set.
  • Fix for BoneInstance adornments not updating with animation.
  • Fixed bug with handling of multiple joints in an imported scene with the same name but different paths.
  • Improved when debug drawing of bones happens based on selection.
  • Added an undo checkpoint after AvatarImport, otherwise 'undo' removed the next operation plus the import.
  • Fix for import of fbx animation where fbx contains multiple takes eg. mixamo files.

0.413.0.370378

16 Dec 19:41
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Mostly bug fixes for PBR properties

  • Fix: importer was not reading/generating tangents at all for skinned meshes.
  • Fix bug where physically based lighting properties were not visible
  • Enable flags used by new character components
  • Make SurfaceAppearance properties non-scriptable and hide TexturePack property to match the API we're going to ship
  • Add texture maps to ReflectionMetadata.xml
  • Clamp MetalnessScale and RoughnessScale to 0-1

0.413.0.370037

13 Dec 02:35
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Initial public beta release.

  • Fixed a bug with normal maps on skinned meshes with custom SurfaceAppearances
  • Fixed local flag settings