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Updated documentation topics, added white version of logo
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SharpNav v0.9.0 | ||
=============== | ||
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v0.9.0 was released on October 11, 2014 and is the first publicly released | ||
versions of SharpNav. Due to packaging issues, there are two other versions | ||
available on NuGet - v0.9.1 and v0.9.2. | ||
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v0.9.1 and v0.9.2 only differ from v0.9.0 in packaging on NuGet. The | ||
assemblies are still versioned as v0.9.0, though. | ||
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## Known Issues | ||
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- Bug(s) that prevent proper triangulation in `PolyMeshDetail` | ||
- Excessive memory usage in rare cases | ||
- Unfinished public APIs, though the `SharpNav` namespace is mostly stable |
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TODO v1.0.0-alpha.1 | ||
v1.0.0-alpha.1 | ||
============== | ||
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v1.0.0-alpha.1 was released on December 31, 2014. It is the second release of | ||
SharpNav and the first pre-release of v1.0.0. It fixes several bugs from | ||
v0.9.0 and makes several changes to the public API. | ||
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## Major Changes | ||
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- Removed existing but broken XNA and Unity3D builds. | ||
- Raw contour vertices are no longer stored in the `Contour` class. | ||
- SharpNav now relies on NuGet to retrieve packages. | ||
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## Minor Changes | ||
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- The `RegionId` enum is now the `Region` struct. | ||
- The `AreaId` enum is now the `Area` struct. | ||
- All vector types are now in the `SharpNav.Geometry` namespace in the | ||
Standalone build. | ||
- The `ContourSet` constructor no longer takes a `CompactHeightfield` as a | ||
parameter. It is instead handled in `CompactHeightfield.BuildContourSet`. | ||
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## Bugfixes | ||
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- Fixed incorrect slope calculation in `AreaIdGenerator`. | ||
- Fixed most bugs preventing proper triangulation in `PolyMeshDetail`. | ||
- Fixed thread safety issue with triangle rasterization in `Heightfield`. | ||
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## Known Issues | ||
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- With enough detail, `PolyMeshDetail` will still produce incorrectly | ||
triangulated meshes. | ||
- Edge cases consuming a lot of memory likely still exist. | ||
- public APIs are still unfinished. |
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TODO Overview | ||
Overview | ||
======== | ||
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SharpNav is a navigation mesh generation and pathfinding library. It started | ||
as a port of Mikko Monomen's [Recast Navigation][1] to C#. | ||
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[1]: https://github.com/memononen/recastnavigation |
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TODO: Release Notes | ||
Release Notes | ||
============= | ||
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Every publicly released version of SharpNav includes a changelog and other | ||
miscellaneous information about itself. |
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