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Original file line number | Diff line number | Diff line change |
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credit = {} -- create state | ||
function credit:init() -- ran only once | ||
-- notice that NOTHING is initialized in "enter" callback | ||
credit.text = [[ | ||
----------CREDITS---------- | ||
NGWU CHARLES OBINNA(ROCKET): | ||
Game Systems/Mechanics Programming | ||
Sound Design and Music | ||
UI Design/Programming | ||
Production | ||
NGWU FELIX IKENNA(RAMPAGE): | ||
Graphics Artist | ||
Object Design | ||
----------. THANKS---------- | ||
To You For Playing ;-) | ||
]] | ||
--home.btn = GenericButton(4, "Start>>", function() Gamestate.switch(game) | ||
--end) | ||
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W, H = love.graphics.getWidth(), | ||
love.graphics.getHeight() | ||
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end | ||
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function credit:enter() -- ran every time you enter state | ||
--gooi.setGroupVisible("home",true) | ||
--print("Entered tutorial state") | ||
end | ||
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function credit:update(dt) | ||
--home.btn:update() | ||
end | ||
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function credit:draw() | ||
--tutorial.btn:draw() | ||
love.graphics.setColor(0.3,0.3,0.3) | ||
love.graphics.rectangle ("line",0+10,0+20, W-20, H-40) | ||
love.graphics.setColor(0.8,0.8,0.8) | ||
love.graphics.printf(credit.text, 0, | ||
80, love.graphics.getWidth() , "center") | ||
love.graphics.setColor(1,1,1) | ||
end | ||
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function credit:keypressed(key) | ||
if key == "escape" then | ||
media.sfx.click:stop() | ||
media.sfx.click:play() | ||
State.switch(home, "fade", 0.6)--love.event.quit() | ||
end | ||
if key == "home" then | ||
media.sfx.click:stop() | ||
media.sfx.click:play() | ||
State.switch(home, "fade", 0.6)--love.event.quit() | ||
end | ||
end |
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function clearAllData() | ||
--love.filesystem.remove( "savedata.txt" ) | ||
if true==false then | ||
coinsAllCollected = 0 | ||
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TotalRunDistance=0 | ||
highestRun=0 | ||
timePlayed=0 | ||
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selected = 1 | ||
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for i, h in ipairs(data.unlocks) do | ||
--h=false | ||
data.unlocks[i]=false | ||
end | ||
for i, h in pairs(AllCharacters) do | ||
h.unlocked=false | ||
end | ||
AllCharacters. Bunny.unlocked =false | ||
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AllCharacters.Jack. unlocked=true | ||
end | ||
end | ||
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--media = require "media" | ||
home = {} -- create state | ||
function home:init() -- ran only once | ||
-- notice that NOTHING is initialized in "enter" callback | ||
home.text = [[ | ||
venus.current | ||
Map: | ||
WASD/Mouse - Move camera | ||
Mouse wheel - Zoom in/out | ||
ESC - Menu | ||
Tab - Character Screen | ||
Battle: | ||
Space - Attack | ||
Hotkey (or click) - Skill | ||
]] | ||
--home.btn = GenericButton(4, "Start>>", function() Gamestate.switch(game) | ||
--end) | ||
titleFont = love.graphics.newFont("RobotoCondensed-Bold.ttf", 50) | ||
defaultFont = love .graphics.newFont(13) | ||
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W, H = love.graphics.getWidth(), | ||
love.graphics.getHeight() | ||
--State.switch(home, "fade", 0.6)--love.event.quit() | ||
end | ||
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function home:enter() -- ran every time you enter state | ||
media.music.themesong:setVolume( 0.5 ) | ||
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gooi.setGroupVisible("home",true) | ||
--print("Entered tutorial state") | ||
end | ||
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function home:update(dt) | ||
--home.btn:update() | ||
end | ||
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function home:draw() | ||
--love.graphics.printf(home.text, 0, | ||
--100, love.graphics.getWidth() , "center") | ||
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love.graphics.setFont(titleFont) | ||
love.graphics.printf("WHERE TO?", 0, | ||
100, love.graphics.getWidth() , "center") | ||
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--[[.. "".. tostring(State.current.draw ) | ||
local pp=1 | ||
for i, o in pairs (State.current) do | ||
love.graphics.print(tostring(i).. ":".. tostring(o), 0,10*pp) | ||
pp=pp+1 | ||
end | ||
]] | ||
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buttonMenu.x, buttonMenu.y=(W*0.2)-(buttonMenu.w/2),(H/1.3)-(buttonMenu.h/2) | ||
buttonCredit.x, buttonCredit.y=(W*0.8)-(buttonCredit.w/2),(H/1.3)-(buttonCredit.h/2) | ||
buttonRun.x, buttonRun.y=W/2-(buttonRun.w/2), H/2-(buttonRun.h/2) | ||
----ftdddjkhdfjj---- | ||
buttonMenu:onRelease(function() | ||
saveGame() | ||
media.sfx.click:stop() | ||
media.sfx.click:play() | ||
State.switch(menu, "fade", 0.6) | ||
--gooi.setGroupVisible("home",false) | ||
--State.switch(credit, "fade", 0.6)--love.event.quit() | ||
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end) | ||
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buttonCredit:onRelease(function() | ||
clearAllData() | ||
media.sfx.click:stop() | ||
media.sfx.click:play() | ||
gooi.setGroupVisible("home",false) | ||
State.switch(credit, "fade", 0.6)--love.event.quit() | ||
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end) | ||
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buttonRun:onRelease(function() | ||
media.sfx.click:stop() | ||
media.sfx.click:play() | ||
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if player then | ||
animation = newAnimation(player.img--[[love .graphics. newImage("rpg_sprite_walkfront.png" )]], player.w, player.h, 0.2) | ||
end | ||
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--venus.effect = allFx[fxNum]slide_right | ||
gooi.setGroupVisible("home",false) | ||
State.switch(game, "fade", 0.6)--love.event.quit() | ||
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end) | ||
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--buttonCancelRetry:onRelease(function() | ||
--State.switch(home, "slide_right", 0.8)--love.event.quit() | ||
--end) | ||
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love.graphics.setFont(defaultFont) | ||
gooi.draw("home") | ||
--love.graphics.print(player.runDistance.. "/n".. highestRun, 40,280) | ||
if newNotification then | ||
--highestRun=player.runDistance | ||
love.graphics.print("NEW HIGHSCORE: "..math.floor(highestRun).. "m", W/6, H/2+(buttonRun.h/1.3)) | ||
--love.graphics.print(player.runDistance.. "/n".. highestRun, 40,280) | ||
end | ||
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end | ||
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function home:leaveE() | ||
media.sfx.click:stop() | ||
media.sfx.click:play() | ||
end | ||
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function home:keypressed(key) | ||
if key == "escape" then | ||
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--clearAllData() | ||
saveGame() | ||
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love.event.quit() | ||
end | ||
if key == "home" then | ||
--clearAllData() | ||
saveGame() | ||
love.event.quit() | ||
end | ||
end |
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