forked from Stewmath/GameYob
-
Notifications
You must be signed in to change notification settings - Fork 0
RocketRobz/GameYob
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
GameYob-Accurate is a project to increase the accuracy of GameYob in pursuit of a BGB/SameBoy-level NDS/3DS GBx emulator with no regard to emulation speed. As of now, GameYob-Accurate passes the following blargg accuracy tests: cpu_instrs: All cgb_sound: 01, 08, 10 oam_bug: 03, 06 dmg_sound: 01 halt_bug: None instr_timing: None interrupt_time: None mem_timing: None mem_timing_2: None I am not maintaining the SDL version but, due to how GameYob was initially set up, the SDL version will receive most of the core updates. My focus is on the DS family's ports. If a bug is found and is specific to the SDL version, please report it in the ORIGINAL repo, not this fork. Readme for the original GameYob: GameYob v0.5 Author: Drenn Basic list of features: - Gameboy, Gameboy Color, Super Gameboy emulation - Supports Gameboy Color Bios ("boot rom") for custom palettes - Auto SRAM saving - Save States - Cheat Codes - Remappable controls - Custom borders - Scale to fill the screen - Gameboy Printer emulation - GBS music playback See the GBAtemp thread for more information: http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/
About
[Super] Gameboy [Color] emulator for the Nintendo [3]DS
Resources
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- C++ 55.7%
- Objective-C 37.2%
- C 4.8%
- Makefile 2.3%