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wizard.c
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wizard.c
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/*
* Special wizard commands (some of which are also non-wizard commands
* under strange circumstances)
*
* @(#)wizard.c 4.14 (Berkeley) 1/26/82
*/
#include <curses.h>
#include <ctype.h>
#include <string.h>
#include "rogue.h"
/*
* whatis:
* What a certin object is
*/
whatis(insist)
bool insist;
{
register THING *obj;
if (pack == NULL)
{
msg("You don't have anything in your pack to identify");
return;
}
for (;;)
if ((obj = get_item("identify", 0)) == NULL && insist)
msg("You must identify something");
else
break;
if (!insist && obj == NULL)
return;
switch (obj->o_type)
{
case SCROLL:
s_know[obj->o_which] = TRUE;
if (s_guess[obj->o_which])
{
free(s_guess[obj->o_which]);
s_guess[obj->o_which] = NULL;
}
when POTION:
p_know[obj->o_which] = TRUE;
if (p_guess[obj->o_which])
{
free(p_guess[obj->o_which]);
p_guess[obj->o_which] = NULL;
}
when STICK:
ws_know[obj->o_which] = TRUE;
obj->o_flags |= ISKNOW;
if (ws_guess[obj->o_which])
{
free(ws_guess[obj->o_which]);
ws_guess[obj->o_which] = NULL;
}
when WEAPON:
case ARMOR:
obj->o_flags |= ISKNOW;
when RING:
r_know[obj->o_which] = TRUE;
obj->o_flags |= ISKNOW;
if (r_guess[obj->o_which])
{
free(r_guess[obj->o_which]);
r_guess[obj->o_which] = NULL;
}
}
msg(inv_name(obj, FALSE));
}
#ifdef WIZARD
/*
* create_obj:
* Wizard command for getting anything he wants
*/
create_obj()
{
register THING *obj;
register char ch, bless;
obj = new_item();
msg("type of item: ");
obj->o_type = readchar();
mpos = 0;
msg("which %c do you want? (0-f)", obj->o_type);
obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10);
obj->o_group = 0;
obj->o_count = 1;
mpos = 0;
if (obj->o_type == WEAPON || obj->o_type == ARMOR)
{
msg("blessing? (+,-,n)");
bless = readchar();
mpos = 0;
if (bless == '-')
obj->o_flags |= ISCURSED;
if (obj->o_type == WEAPON)
{
init_weapon(obj, obj->o_which);
if (bless == '-')
obj->o_hplus -= rnd(3)+1;
if (bless == '+')
obj->o_hplus += rnd(3)+1;
}
else
{
obj->o_ac = a_class[obj->o_which];
if (bless == '-')
obj->o_ac += rnd(3)+1;
if (bless == '+')
obj->o_ac -= rnd(3)+1;
}
}
else if (obj->o_type == RING)
switch (obj->o_which)
{
case R_PROTECT:
case R_ADDSTR:
case R_ADDHIT:
case R_ADDDAM:
msg("blessing? (+,-,n)");
bless = readchar();
mpos = 0;
if (bless == '-')
obj->o_flags |= ISCURSED;
obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1);
when R_AGGR:
case R_TELEPORT:
obj->o_flags |= ISCURSED;
}
else if (obj->o_type == STICK)
fix_stick(obj);
else if (obj->o_type == GOLD)
{
msg("how much?");
get_num(&obj->o_goldval, stdscr);
}
add_pack(obj, FALSE);
}
#endif
/*
* telport:
* Bamf the hero someplace else
*/
teleport()
{
register int rm;
coord c;
mvaddch(hero.y, hero.x, chat(hero.y, hero.x));
do
{
rm = rnd_room();
rnd_pos(&rooms[rm], &c);
} until (step_ok(winat(c.y, c.x)));
if (&rooms[rm] != proom)
{
leave_room(&hero);
hero = c;
enter_room(&hero);
}
else
{
hero = c;
look(TRUE);
}
mvaddch(hero.y, hero.x, PLAYER);
/*
* turn off ISHELD in case teleportation was done while fighting
* a Fungi
*/
if (on(player, ISHELD)) {
player.t_flags &= ~ISHELD;
fung_hit = 0;
strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0");
}
no_move = 0;
count = 0;
running = FALSE;
flush_type();
return rm;
}
#ifdef WIZARD
/*
* passwd:
* See if user knows password
*/
passwd()
{
register char *sp, c;
char buf[MAXSTR], *xcrypt();
msg("wizard's Password:");
mpos = 0;
sp = buf;
while ((c = readchar()) != '\n' && c != '\r' && c != ESCAPE)
if (c == md_killchar())
sp = buf;
else if (c == md_erasechar() && sp > buf)
sp--;
else
*sp++ = c;
if (sp == buf)
return FALSE;
*sp = '\0';
return (strcmp(PASSWD, xcrypt(buf, "mT")) == 0);
}
/*
* show_map:
* Print out the map for the wizard
*/
show_map()
{
register int y, x, real;
wclear(hw);
for (y = 1; y < LINES - 1; y++)
for (x = 0; x < COLS; x++)
{
if (!(real = flat(y, x) & F_REAL))
wstandout(hw);
wmove(hw, y, x);
waddch(hw, chat(y, x));
if (!real)
wstandend(hw);
}
show_win(hw, "---More (level map)---");
}
#endif