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Additional files for the creation of an Off-Road Game using assets from the Unity Asset Store

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OffRoadGame

Additional files for the creation of an Off-Road Game using assets from the Unity Asset Store

Initial Setup

  • New 3D game, Standard Pipeline

  • Project Settings

    Player:

    • set Color Space to Linear
    • set Api Compatibility Level to .NET 4.x
  • additional Project Settings changes as described in the NWH Vehicle Physics 2 Quick Start documentation:

    Physics:

    • disable Queries Hit Backfaces
    • disable Hit Triggers

    Time

    • change Fixed Timestep from default 0.02 (50Hz) to 0.01667 (60Hz) or lower, depending on target platform
  • Package Manager

    • import Post Processing
    • import TextMesh Pro (if not automatically added
    • import Entities (implicitly imports Burst, etc)

Install Assets (~12 GB in total)

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Additional files for the creation of an Off-Road Game using assets from the Unity Asset Store

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