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Copyright (c) 2012 Sam Ballard <shinigami_nabeshin@hotmail.com> | ||
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Creative Commons Attribution-NonCommercial-NoDerivs ( CC BY-NC-ND ) | ||
http://creativecommons.org/licenses/by-nc-nd/2.5/legalcode |
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Copyright (c) 2012 Hugo Sheppard <hugo.sheppard@gmail.com> | ||
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Creative Commons Attribution-NonCommercial-NoDerivs ( CC BY-NC-ND ) | ||
http://creativecommons.org/licenses/by-nc-nd/2.5/legalcode |
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project uses git submodules, so after checking out you might need to: | ||
iLabyrinth | ||
========= | ||
iOS and Mac game that still earns some money :) | ||
You can download it from <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=555104623&mt=8">iOS App Store</a> and <a href="https://itunes.apple.com/app/heredox/id555110186?mt=12">Mac App Store</a> | ||
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git submodule init <br /> | ||
git submodule update<br /> | ||
game written for iPhone/iPod Touch/iPad and MacOS in Objective-C using <a href="https://github.com/cocos2d/cocos2d-iphone">Cocos2D-iphone</a>. There is 2 build targets - iOS version and Mac version | ||
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Screenshots | ||
========= | ||
<img src="http://a882.phobos.apple.com/us/r1000/102/Purple/v4/3c/1b/87/3c1b872b-6020-ace9-6f70-71ce60715317/mzl.repeuhvt.320x480-75.jpg" width="480" /> | ||
<img src="http://a1589.phobos.apple.com/us/r1000/105/Purple/v4/1d/4e/e1/1d4ee171-9d04-7b86-e64c-f4eb6078de66/mzl.mkenszhu.320x480-75.jpg" width="480" /> | ||
<img src="http://a584.phobos.apple.com/us/r1000/103/Purple/v4/05/95/80/05958085-44c4-125c-8f61-06f22614033e/mzl.wgsmlesa.320x480-75.jpg" width="480" /> | ||
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LICENSE | ||
========= | ||
for Cocos2D and CocosDenshion see their license<br> | ||
all code are licensed under MIT<br> | ||
all images and sounds are licensed under Creative Commons Attribution-NonCommercial-NoDerivs ( CC BY-NC-ND )<br> | ||
<br> | ||
please, don't steal. It's perfectly fine to use code, but please, please, please make your own artwork and sounds. | ||
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<br /> | ||
to update all modules after:<br /> | ||
git submodule foreach git pull | ||
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MORE | ||
========= | ||
project uses git submodules, so after checking out you might need to: | ||
git submodule init <br /> | ||
git submodule update<br /> |