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@obiwankennedy obiwankennedy released this 19 Feb 22:55
· 3298 commits to master since this release

Vectorial Map

-New map system using vectorial drawing
-Items can be modified, rotated, moved
-Avatar can be used as character token
-image can be added to the map
-management of layers
-fog of war
-Character vision
-size adaptation
-Parenthood relationship
-Grid (square or hexagon)
-Zoom level

Character sheet

-Management of charactersheet
-Charactersheet editor
-Formula management
-Roll dice from the charactersheet
-Management of several kind of text field
-Character sheet in QML
-Update through network
-ReadOnly data
-Character sheet can have several pages
-Display several page at once

DiceParser

-Validator with several condition and combination with logic operator (OR, AND and exclusive OR)
-Improved management of errors
-List operator accept range/probability
-Hide roll from the player but visible by everyone else (#2d6)
-Merge operator
-filter operator
-if operator
-Support modulo operator in validator
-Management of varible from the character sheet
-Support of different operator (!=)
-improve randomness by using C++11 API
-better generation for dot tree

General

-Dynamic Management of state (add/remove)
-Dice alias can be disable
-heartbeat mechanism to prevent disconnection

Connection Dialog

-Management of several connection profile
-Define role (GM or Player), define connection mode (Host or Client), if player then define character (name, color, avatar)

Resources management

-resources can be ordered into chapter
-management of state of resources (open/loaded)

Fixed Bug

Workaround for #42 - How to auto-size Huge map
Fix #41 - Mix between GM and player rights
Fix #28 - hide Roll Dice from the roller enhancement
Fix #33 - Disconnection
Fix #22 - Characters portraits & tokens
Fix #3 - It is not possible to move sheets around as if on a regular table
Fix #8 - Add images into maps

Translation

-French, English, Portuguese, Hungrian,German, Roumanian, Spanish, Turkish(partial), Dutch(partial)