The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
- Added Vulcan Nerve Pinch to attack options (using security, science, or medicine per p.110)
- Fixed melee attack from attr_security to attr_daring
- Default sheet is missing milestone tracking, added this to the settings screen (attr_norm-mile, attr_spot-mile, attr_arc-mile, attr_rep).
- Default sheet is missing resistance tracking, added this to the settings screen (auto calculates for ships based on scale, players 0, bonus allows wearing armor or altering for NPCs - attr_resist, attr_resist_bonus)
- Massive improvements to the inline sheet rolls ** Critical Success now counts as 2 successes ** Streamlined the rolls (none moved to bottom, cleaner queries ** Damage Moved to a Roll Button - so the Challenge Dice can be shown for clearer results
- Expanded LCARS Roll Template ** Added subhead, weapq (for weapon qualities), discp_dmgbtn (for Damage Roll Button) ** Improved CSS formatting to cleanly show new fields
- Removed ship rolls beyond 1d20 (ships can only ever assist a character) - this also speeds ship rolls.
- Added Complication Range (in sheet settings)
- Added {{focus=TEXT}} to RollTemplate
- Improved Identification of character in default Sheet Rolls
- Defaulted all Ship assist rolls to 1d20
- Fixed Combat Rolls ** Now rolls attack and damage
- Cleaned up Attribute Rolls ** Asking Task Difficulty slows down rolls so removed ** Fixed non focus calculation cs<1 not cs<2
- Cleaned up lcars rolltemplate
- Added Crew Bonus to settings
- Cleaner calculation, removal of restrictions on fields (was interfering with NPCs), changed number fields to text fields to correct numbers not changing behavior.
- Added starship sheet, created new settings page to allow easy switch from Ship or Character.
- Rewrote CSS with help of Randall, assuring more clean function of the sheet that matches vendor sheet.
- First version of the sheet, character only, basic functionality