RCON Protocol is a TCP / IP, communication-based protocol that allows console commands t mo be issued to a server via a "remote console", or RCON. Most often, RCON is used to allow server owners toanage their game servers without direct access to the machine the server is running on. For commands to be accepted, the connection must first be authenticated using the server's RCON password
composer require rollylni/rcon-protocol
require "vendor/autoload.php";
use RconProtocol\RconServer;
use RconProtocol\ServerClient;
use RconProtocol\Packet;
$port = 27015;
$host = "0.0.0.0";
$server = new RconServer($port, $host);
# set ur password
$server->setPassword("Your Password");
# or generate
$len = 8;
$server->generatePassword($len);
$server->setMaxClients(10);
# client login timeout
$server->setTimeout(10);
# Events
$handler = $server->getHandler();
$handler->add("onTimeout", function(ServerClient $c) {
echo $c->getPeerName() . ": timeout!\n";
});
$handler->add("onConnection", function(ServerClient $c) {
echo $c->getPeerName() . ": connection...\n";
});
$handler->add("onDisconnection", function(ServerClient $c) {
echo $c->getPeerName() . ": disconnection...\n";
});
$handler->add("onReceive", function(ServerClient $c, Packet $p) {
echo $c->getPeerName() . ": ". $p->getBody() ."\n";
});
$handler->add("onAuthorized", function(ServerClient $c) {
echo $c->getPeerName() . ": authorized!\n";
});
$handler->add("onFailed", function(ServerClient $c, string $input) {
echo $c->getPeerName() . ": '$input' wrong password!\n";
});
$handler->add("onCommand", function(ServerClient $c, string $cmd) {
//exec command
echo $c->getPeerName() . ": $cmd\n";
});
// Starting RCON server
$server->start();
// Stopping
$server->stop();
use RconProtocol\RconClient;
$serverHost = "0.0.0.0";
$serverPort = 27015;
$serverPassword = "";
$execCommand = "cmd";
$timeout = 10;
$client = new RconClient($serverHost, $serverPort, $timeout);
$client->connect();
if ($client->authorize($serverPassword)) {
echo "Response: " . $client->sendCommand($execCommand);
} else {
$client->disconnect();
}