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xray-hlsl-shaders

Forks, implementations, of various shading techniques for X-Ray Engine (DX10/11)

Here you may find interesting implementations of shading techniques, improvments for older code (i.e OGSE SSDO shader), or some inspiration.

Fork, improve, use - and the most important, share with others. Thank you.

Pull requests are always welcome :)

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Forks, implementations, of various shading techniques for X-Ray Engine (DX10/11)

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