- global.lua: Contexto global (valores constantes, parâmetros para as funções, ...)
- language.lua: Informações sobre idiomas utilizado nos scritpts.
- Configuação
-
- Data: Arquivos gerais de configuração do servidor.
-
-
- Creatures: Arquivos .xml que possui as configurações das criaturas no jogo, ex: Aki.xml.
-
- Modulos
- Events: Modulo de eventos, detém todos os tipos de eventos no jogo ex: up-level.lua.
-
- arquivo xml: associa elementos do jogo aos scripts com ações
-
- Libs: scripts de biblioteca, utilizado como contexto global do modulo, ideal para reutilizar funcionalidades comum aos scripts.
-
- scripts: ações a serem executadas no jogo quando interações descritas no arquivo xml ocorrerem.
- Itens: Modulo de itens que detém as funcionalidades básicas dos volatiles, ex: Agua-n-s-1.lua
-
- arquivo xml, Libs e scripts: Funcionalidades similar ao descrito pelo modulo Events.
- Merchants: Modulo de Npc que possui as funcionalidades dos merchants, ex: Mount_Master.lua
-
- arquivo xml, Libs e scripts: Funcionalidades similar ao descrito pelo modulo Events.
- Teleports: Modulo de teletransportes, ex: ArmiaToNoaton.lua
-
- arquivo xml, Libs e scripts: Funcionalidades similar ao descrito pelo modulo Events.
-- Versão: 5.3
Definitions of types:
EVENT_TASK
Defines:
EVENT_TASK_NONE
EVENT_TASK_EXECUTE
EVENT_TASK_LOAD
EVENT_TASK_START
EVENT_TASK_STOP
EVENT_TASK_FINNALY
Type:
EnvironmentEvent
Constructor:
EnvironmentEvent()
Properties:
number envId
CPosition from
CPosition to
CPosition center
Player owner
Npc npc
Methods:
string getName()
void setName(string newName)
number getEnvId()
number getEventTaskId()
number getTime()
void setTime(number newTime)
boolean isStarted()
void start()
void stop()
void resetNpc()
void addMonster(string creatureName, number maxCreatures, number centerx, number centery, boolean randomPos = true)
void addRespawn(string respawnName, number respawnId, number centerx, number centery, boolean randomPos = true)
void executeSpawn(number respawnId)
number executeCreature(number creatureId)
boolean addPlayer(ScriptEvent scriptEvent, Player player, CPosition pos)
boolean addGroup(ScriptEvent scriptEvent, Player player, CPosition pos)
boolean removePlayer(Player player, CPosition pos)
number removeAllPlayer(CPosition pos)
number checkPlayer()
number checkSpawn(number respawnId)
void addTask(ScriptEvent scriptEvent)
boolean addScheduler(number delay, ScriptEvent scriptEvent)
boolean removeTask()
boolean InZone(CPosition pos)
boolean InZone(Player player)
void sendTime(number sec, boolean inZone)
void sendEventMapEffect(number effectId)
Type:
ScriptEvent
Methods:
void reset()
string getName()
boolean addPlayer(Player player, number envId)
boolean removePlayer(Player player, number envId)
void nextEnv(EnvironmentEvent envFrom, EnvironmentEvent envTo)
void addTask(number envId)
number addScheduler(number delay, number envId = 0)
number scheduledTask(number delay, EVENT_TASK eTask, number envId = 0)
boolean removeScheduler(number sId)
module:
iGameServer
Methods:
boolean PutItem(Player player, CItem item)
number GenerateSummon(Player player, number summonId, CItem sItem, number num)
number CreateMob(string creatureName, number posX, number posY, number type)
void GenerateMob(number index, number posX, number posY)
void MountProcess(Player player, CItem mount)
void LinkMountHp(Npc npc)
void ProcessAdultMount(Player player, number hpLost)
void ClearArea(number x1, number y1, number x2, number y2)
void SetArenaDoor(number state)
void SetCastleDoor(number state)
void DeleteMob(Creature creature, number Type)
number CreateItem(number x, number y, CItem item, number rotate, number Create)
void DoRecall(Player player)
boolean DoTeleport(Creature creature, number x, number y, boolean isGreat = false)
boolean DoTeleport(Creature creature, CPosition targetPos, boolean isGreat = false)
void SummonServer(number tx, number ty)
number TryLevelUpWithEffects(Player player)
module:
iSend
Methods:
void ExpGain(Creature creature)
void ClientMessage(const string message)
void ClientMessage(Player player, const string message)
void Notice(string message)
void NoticeArea(string message, number x1, number y1, number x2, number y2)
void GuildNotice(number Guild, string message)
void CreateMob(Player player, Creature otherCreature, boolean autoFlush = true)
void AutoTrade(Player player, number otherconnId)
void GridMob(Player player)
void Item(Player player, number type, number slotId, CItem item)
void Etc(Player player)
void CargoCoin(Player player)
void ShopList(Player player, Creature creatureShop, number shopType)
void ReqParty(Player player, const Creature cLeader, number partyId)
void RemoveParty(Player player, number connIdExit)
void Carry(Player player)
void SetHpMp(Player player)
void HpMode(Player player)
void PKInfo(Player player, Player target)
void Affect(Player player)
void CreateItem(Player player, number objectId, boolean autoFlush = true)
void Chat(Creature creature, string message)
void EnvEffect(number x1, number y1, number x2, number y2, number effect, number effectParm)
void EnvEffectKingdom(number x1, number y1, number x2, number y2, number effect, number effectParm, number Clan)
void RemoveMob(Player player, number sour, number type = 0, boolean autoFlush = true)
void RemoveItem(Player player, number objectId, boolean autoFlush = true)
void Emotion(Creature creature, number motion, number parm)
void Equip(Creature creature, number connIdSkip = 0)
void Score(Creature creature)
void GuildList(Player player)
void WarInfo(Player player, number clan)
void AddParty(Player player, Creature creature, boolean isLeader)
void Weather()
void Say(Creature creature, string message)
void ClientSignal(Player player, number id, number signal)
void ClientSignalParm(Player player, number id, number signal, number parm)
void ClientSignalParm2(Player player, number id, number signal, number parm, number parm2)
void ClientSignalParm3(Player player, number id, number signal, number parm, number parm2, number parm3)
void SignalParmArea(number x1, number y1, number x2, number y2, number id, number signal, number parm)
void ClientSignalnumberParm2(Player player, number id, number signal, number parm, number parm2)
void numberSignalParm2Area(number x1, number y1, number x2, number y2, number id, number signal, number parm1, number parm2)
Type:
CItem
Constructor:
CItem()
CItem(number id)
CItem(CItem cpy)
Methods:
void reset()
void reset(number id)
void reset(CItem cpy)
number getId()
void setId(number id)
boolean isBetween(number fromId, number toId)
boolean isBetween(CItem fromId, CItem toId)
boolean hasAdd(number effectid)
number getAddValue(number effectid)
boolean setAddValue(number effectid, number val)
void setAddValue(number slot, number effectid, number val)
number getValue(number slot)
void setValue(number slot, number val)
number getLeaderType()
number getSubGuild()
boolean isGuildLeader()
number getGuildChannel()
number getGuildId()
number getGuildIndex()
void setGuildIndex(number index)
void setGuildIndex(number chid, number guildid)
number getMountHp()
void setMountHp(number hp)
number getMountLife()
void setMountLife(number life)
number getMountLevel()
void setMountLevel(number lvl)
number getMountExp()
void setMountExp(number exp)
number getMountFood()
void setMountFood(number food)
Type:
ItemAttrType
Methods:
number getId()
string getName()
number getReqLvl()
number getReqStr()
number getReqnumber()
number getReqDex()
number getReqCon()
boolean hasEffect(number EffectId)
number getEffect(number EffectId)
number getPrice()
number getUnique()
number getPos()
number getExtra()
number getGrade()
Module:
iItems
Methods:
boolean IsLoaded()
number Count()
ItemAttrType GetItemById(number id)
string GetItemDumpStr(CItem item)
void SetItemBonus(CItem dest, number level, number dropBonus = 0, boolean isBaseAttribute = false)
number GetItemAbilityNosanc( CItem item, number Type)
number GetItemAbility(CItem item, number Type)
number GetStaticItemAbility( CItem item, number Type)
number GetBonusItemAbility( CItem item, number Type)
number GetBonusItemAbilityNosanc( CItem item, number Type)
number GetItemSanc(CItem item)
number GetItemGem(CItem item)
number GetItemSancSuccess( CItem item)
number SetItemSanc(CItem dest, number sanc, number success)
void SetItemAmount(CItem item, number amount)
number GetIndex(CItem item)
number GetGuild(CItem item)
number GetSubGuild(number item)
number VisualItemCode(CItem Item, number mnt)
number VisualAnctCode(CItem Item)
void SetItemDate(CItem Item, number day)
number CheckItemDate(CItem Item)
void CheckFairyDate(CItem Item)
Definitions of types:
FindItemSlotType
Defines:
SLOT_EQUIP
SLOT_CARRY
SLOT_CARGO
SLOT_ALL
Definitions of types:
FindItemFlags
Defines:
iT_ID
iT_ADD
iT_VAL
iT_ORD
iT_OR
iT_MORE
iT_LESS
T_ID,
T_ADD1, T_ADD2, T_ADD3
T_VAL1, T_VAL2, T_VAL3
T_ORD1, T_ORD2, T_ORD3
T_OR1, T_OR2, T_OR3
T_MORE1, T_MORE2, T_MORE3
T_LESS1, T_LESS2, T_LESS3
T_ADD -- Is equal: > T_ADD1|T_ADD2|T_ADD3
T_VAL -- Is equal: > T_VAL1|T_VAL2|T_VAL3
T_ORD -- Is equal: > T_ORD1|T_ORD2|T_ORD3
T_OR -- Is equal: > T_OR1|T_OR2|T_OR3
T_MORE -- Is equal: > T_MORE1|T_MORE2|T_MORE3
T_LESS -- Is equal: > T_LESS1|T_LESS2|T_LESS3
T_ADD2VAL -- Is equal: > T_ADD1|T_ADD2|T_ADD3|T_VAL1|T_VAL2|T_VAL3
T_FULL -- Is equal: > T_ID|T_ADD1|T_ADD2|T_ADD3|T_VAL1|T_VAL2|T_VAL3
Type:
CSlot
Properties:
CItem item
number slot
number sType
boolean isModify
Type:
FindItem
Constructor:
FindItem(Player player)
Methods:
number findItem(const CItem item, number max = 1, number sType = SLOT_CARRY, number tflag = T_FULL)
number findItemId(number itemId, number max = 1, number sType = SLOT_CARRY, number tflag = T_ID)
number replaceItem(const CItem fromItem, CItem toItem, number max, number sType = SLOT_CARRY, number tflag = T_FULL, number rflag = T_FULL)
number replaceItemId(number fromId, number toId, number max, number sType = SLOT_CARRY, number tflag = T_ID, number rflag = T_ID)
number amount(number id, number min, number max, number sType = SLOT_CARRY, number unit = 1, number maxA = 1)
CItem getItem(number slot, number sType = SLOT_CARRY)
CSlot getSlot(number slot, number sType = SLOT_CARRY)
number getSlotCount(number sType = SLOT_CARRY)
number getItemsCount(number sType = SLOT_CARRY)
boolean checkItem(CItem item)
boolean checkSlot(number slot, number sType = SLOT_CARRY)
number clearItems(number count, number sType = SLOT_CARRY)
void clear()
void resume()
Type:
CPosition
Constructor:
CPosition()
CPosition(number x, number y)
CPosition(CPosition cpy)
Properties:
number x
number y
Methods:
void reset()
void set(number x, number y)
boolean validate()
boolean isBetween(CPosition from, CPosition to)
boolean isBetween(number fromX, number fromY, number toX, number toY)
boolean .eq (CPosition a)
Definitions of types:
CreatureStatusModeType
Defines:
MOB_EMPTY
MOB_USERDOCK
MOB_USER
MOB_IDLE
MOB_PEACE
MOB_COMBAT
MOB_RETURN
MOB_FLEE
MOB_ROAM
MOB_WAITDB
Definitions of types:
ConditionType
Defines:
CONDITION_AFFECT
CONDITION_TICK
Type:
Condition
Properties:
number type
number value
number level
number time
Type:
CreatureEvent
Methods:
ScriptEvent getCurrentEvent()
boolean hasDoingEvent()
boolean leaveEvent()
void resetEvent()
Type:
Creature.__index = CreatureEvent
Methods:
-- Polymorphisms workaround
Creature getCreature()
Player getPlayer()
Npc getNpc()
-- Session Id on the game.
number getId()
-- Status of the creature in game.
CreatureStatusModeType getStatus()
-- Get Informations about the creature.
string getName()
number getLevel()
number getClan()
number getMerchant()
number getGuild()
number getClass()
number getRsv()
number getQuest()
number getCoin()
number getExp()
CPosition getSavePos()
number getLearnedSkill()
number getMagic()
number getScoreBonus()
number getSpecialBonus()
number getSkillBonus()
number getCritical()
number getSaveMana()
number getGuildLevel()
number getRegenHP()
number getRegenMP()
number getResist(number rId) -- The mob's resistencies, to fire / ice / thunder / magic
-- Set Informations about the creature.
void setName(string value)
void setLevel(number value)
void setClan(number value)
void setMerchant(number value)
void setGuild(number value)
void setClass(number value)
void setRsv(number value)
void setQuest(number value)
void setCoin(number value)
void setExp(number value)
void setSavePos(CPosition value)
void setLearnedSkill(number value)
void setMagic(number value)
void setScoreBonus(number value)
void setSpecialBonus(number value)
void setSkillBonus(number value)
void setCritical(number value)
void setSaveMana(number value)
void setGuildLevel(number value)
void setRegenHP(number value)
void setRegenMP(number value)
void setResist(number rId, number value) -- The mob's resistencies, to fire / ice / thunder / magic
-- Get current score informations.
number getDefense()
number getDamage()
number getAttackRun()
number getDirection()
number getChaosRate()
number getMaxHp()
number getMaxMp()
number getHp()
number getMp()
number getStr()
number getInt()
number getDex()
number getCon()
number getSpecial(number sId) -- The mob's special ponumbers, affects it's skill tiers
-- Set current score informations.
void setDefense(number value)
void setDamage(number value)
void setAttackRun(number value)
void setDirection(number value)
void setChaosRate(number value)
void setMaxHp(number value)
void setMaxMp(number value)
void setHp(number value)
void setMp(number value)
void setStr(number value)
void setInt(number value)
void setDex(number value)
void setCon(number value)
void setSpecial(number sId, number value) -- The mob's special ponumbers, affects it's skill tiers
-- Get equipped items.
CItem getPhace()
CItem getHelmet()
CItem getArmor()
CItem getPants()
CItem getGloves()
CItem getBoots()
CItem getRight()
CItem getLeft()
CItem getRing()
CItem getAmulet()
CItem getOrb()
CItem getRuby()
CItem getMedal()
CItem getFamiliar()
CItem getMount()
CItem getMantle()
-- The items the mob is carrying
CItem getCarryItem(number slot)
-- Gets information about the creature's numbereraction in the world.
boolean isAlive()
boolean isWalking()
boolean isVisible()
-- killer ponumbers. (Review Needed...)
number getGuilty()
void setGuilty(number value)
number getCurKill()
void setCurKill(number value)
number getTotKill()
void setTotKill(number value)
number getPKPonumber()
void setPKPonumber(number value)
-- Creature owner, ex: summoner. (Review Needed...)
Creature getCreatureOwner()
-- Methods of the Party/Group.
boolean isPartyLeader()
Creature getPartyLeader()
void leaveParty()
-- Method of the conditions (game buffers).
boolean canAddCondition()
boolean hasCondition(number type)
Condition getCondition(number type)
boolean addCondition(number type, number value, number level, number affecttime)
boolean addSkillCondition(number skillnum, number tickTime, number level, ConditionType mode)
boolean removeCondition(number type)
void removeToxicCondition()
-- Creates the creature's scoring.
void doBuildCurrentScore()
-- Information about your position.
number getLastMoveTime()
CPosition getLastPosition()
CPosition getCurrentPosition()
CPosition getNextPosition()
-- Methods for enemies.
boolean hasEnemy()
EnemyListType getEnemyList()
Creature getTargetEnemy()
boolean isEnemyTarget(Creature enemy)
void setEnemyTarget(Creature enemy)
boolean isEnemy(Creature enemy)
void addEnemy(Creature enemy)
void setEnemy(Creature from, Creature to)
void removeEnemy(Creature enemy)
void removeAllEnemys()
Type:
Player.__index = Creature
Methods:
number getPromotionId()
void setPromotionId(number value)
CItem getItem(number slot, number placeType)
boolean hasQuest(number quest)
void addQuest(number quest)
void removeQuest(number quest)
boolean applyHp()
boolean applyMp()
void setReqHp()
void setReqMp()
void addRecoveryHp(number value)
void addRecoveryMp(number value)
boolean addExp(number value)
number tryLevelUp()
Type:
Npc.__index = Creature
Methods:
Creature getSummoner()
boolean IsSummon()