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Implementation of the minimax, MCTS algorithms and their application to the tic-tac-toe game.

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AI for the tic-tac-toe game

Used algorithms:

  • Minimax
  • Minimax with alpha-beta pruning
  • MCTS[1]

Note, MCTS uses backpropagation of a scalar reward with negamax[1] whereas the alternative approach will be to backpropagate a vector delta.

References

  1. C. B. Browne et al., "A Survey of Monte Carlo Tree Search Methods," in IEEE Transactions on Computational Intelligence and AI in Games, vol. 4, no. 1, pp. 1-43, March 2012, doi: 10.1109/TCIAIG.2012.2186810

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Implementation of the minimax, MCTS algorithms and their application to the tic-tac-toe game.

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