An Engine based on LibGDX, purely for me to get back into gamedev. Have waited long enough.
In this engine, I try to use current Game Design Patterns. This means the engine is heavily using the Entity Component System, provided by the Ashley Library.
The engine can natively read Tiled Maps, although some restrictions apply, which are noted on the project wiki.
For physics the engine uses the Box2D engine, provided by LibGDX itself.