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Firemode System #12

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RoyAwesome opened this issue Nov 2, 2014 · 2 comments
Closed

Firemode System #12

RoyAwesome opened this issue Nov 2, 2014 · 2 comments
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@RoyAwesome
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This should be created to be designer centric and blueprintable. C++ code should handle the 3 main Firemodes (Single Shot, X-round burst, Full Auto) but designers should be able to define their own Fire Modes with Blueprints.

@RoyAwesome RoyAwesome added this to the Infantry Combat Prototype milestone Nov 2, 2014
@RoyAwesome RoyAwesome self-assigned this Nov 4, 2014
@RoyAwesome
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Most of this ticket is done with

Firemode System: 0974be6
Single Shot Firemode: 059456f
Full Auto Firemode: 6971361
Burst Firemode: db59ffd
Toggle Firemode button: f4264c3
Added sounds/anims: fdc613d

Whats left:

  • Setup events for BaseFiremode so that a brand new firemode can be created with Blueprints
  • Consume Ammo/Reload events

@RoyAwesome
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Reloading done with 363a3d6

Blueprintable move to #16

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