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Blueprintable Firemodes #16

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RoyAwesome opened this issue Nov 5, 2014 · 0 comments
Closed

Blueprintable Firemodes #16

RoyAwesome opened this issue Nov 5, 2014 · 0 comments

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@RoyAwesome
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Set up the Firemode system so that new firemodes can be created from scratch with Blueprints.

This is split off of #12 due to the complexity and requirement for other things to be done. I'm tabling this one for now as code-based Firemodes work great, and this is a nice to have feature that won't block the Infantry Combat Proto.

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