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Strongerholder

Elevator Pitch

Strongerholder is a calm, sandboxy, sidescrolling castle-sim where you build a ringed city with the refugees of a great war; explore to expand.

Influences

  • Stronghold Series
  • Kingdom Series
  • Frostpunk

Victory Conditions

Victory Conditions are picked mid-game by building a special landmark in the middle of the map. Each of those buildings has a unique challenge to fulfill to win the game.

Design goal of the Victory Conditions is to create a diverse array of play patterns by incentivizing different strategies.

  • Non-time based as far as possible
  • Between 1 to 3 stages (e.g. gather X of Y resource; or, upgrade X, then reach population Y, and then survive raid)
  • Upgrades of the landmark can be non-linear

Random Events

There are semi-random events which occur during gameplay with the intention of diversifying gameplay patterns further.

Characters

After picking the starting character, further characters can be found in the world or will join the city. The generation of new characters is semi-random. Each character has 2 different roles they can occupy. Each role changes their effect on the city and influences their personal story. For further information, see the Characters design document.

Incidents

In addition, random events will happen based on the players decisions and city planing (e.g. focusing on selling beer in inns may cause a bar brawl, attract a character of renown, or simply increase the marriage rate).

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