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CarControl.pas
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CarControl.pas
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unit CarControl;
interface
uses
Math, TypeControl, CarTypeControl, RectangularUnitControl;
type
TCar = class (TRectangularUnit)
private
FPlayerId: Int64;
FTeammateIndex: LongInt;
FTeammate: Boolean;
FType: TCarType;
FProjectileCount: LongInt;
FNitroChargeCount: LongInt;
FOilCanisterCount: LongInt;
FRemainingProjectileCooldownTicks: LongInt;
FRemainingNitroCooldownTicks: LongInt;
FRemainingOilCooldownTicks: LongInt;
FRemainingNitroTicks: LongInt;
FRemainingOiledTicks: LongInt;
FDurability: Double;
FEnginePower: Double;
FWheelTurn: Double;
FNextWaypointIndex: LongInt;
FNextWaypointX: LongInt;
FNextWaypointY: LongInt;
FFinishedTrack: Boolean;
public
constructor Create(const id: Int64; const mass: Double; const x: Double; const y: Double; const speedX: Double;
const speedY: Double; const angle: Double; const angularSpeed: Double; const width: Double; const height: Double;
const playerId: Int64; const teammateIndex: LongInt; const teammate: Boolean; const carType: TCarType;
const projectileCount: LongInt; const nitroChargeCount: LongInt; const oilCanisterCount: LongInt;
const remainingProjectileCooldownTicks: LongInt; const remainingNitroCooldownTicks: LongInt;
const remainingOilCooldownTicks: LongInt; const remainingNitroTicks: LongInt; const remainingOiledTicks: LongInt;
const durability: Double; const enginePower: Double; const wheelTurn: Double; const nextWaypointIndex: LongInt;
const nextWaypointX: LongInt; const nextWaypointY: LongInt; const finishedTrack: Boolean);
function GetPlayerId: Int64;
property PlayerId: Int64 read GetPlayerId;
function GetTeammateIndex: LongInt;
property TeammateIndex: LongInt read GetTeammateIndex;
function GetTeammate: Boolean;
property IsTeammate: Boolean read GetTeammate;
function GetType: TCarType;
property CarType: TCarType read GetType;
function GetProjectileCount: LongInt;
property ProjectileCount: LongInt read GetProjectileCount;
function GetNitroChargeCount: LongInt;
property NitroChargeCount: LongInt read GetNitroChargeCount;
function GetOilCanisterCount: LongInt;
property OilCanisterCount: LongInt read GetOilCanisterCount;
function GetRemainingProjectileCooldownTicks: LongInt;
property RemainingProjectileCooldownTicks: LongInt read GetRemainingProjectileCooldownTicks;
function GetRemainingNitroCooldownTicks: LongInt;
property RemainingNitroCooldownTicks: LongInt read GetRemainingNitroCooldownTicks;
function GetRemainingOilCooldownTicks: LongInt;
property RemainingOilCooldownTicks: LongInt read GetRemainingOilCooldownTicks;
function GetRemainingNitroTicks: LongInt;
property RemainingNitroTicks: LongInt read GetRemainingNitroTicks;
function GetRemainingOiledTicks: LongInt;
property RemainingOiledTicks: LongInt read GetRemainingOiledTicks;
function GetDurability: Double;
property Durability: Double read GetDurability;
function GetEnginePower: Double;
property EnginePower: Double read GetEnginePower;
function GetWheelTurn: Double;
property WheelTurn: Double read GetWheelTurn;
function GetNextWaypointIndex: LongInt;
property NextWaypointIndex: LongInt read GetNextWaypointIndex;
function GetNextWaypointX: LongInt;
property NextWaypointX: LongInt read GetNextWaypointX;
function GetNextWaypointY: LongInt;
property NextWaypointY: LongInt read GetNextWaypointY;
function GetFinishedTrack: Boolean;
property IsFinishedTrack: Boolean read GetFinishedTrack;
destructor Destroy; override;
end;
TCarArray = array of TCar;
implementation
constructor TCar.Create(const id: Int64; const mass: Double; const x: Double; const y: Double; const speedX: Double;
const speedY: Double; const angle: Double; const angularSpeed: Double; const width: Double; const height: Double;
const playerId: Int64; const teammateIndex: LongInt; const teammate: Boolean; const carType: TCarType;
const projectileCount: LongInt; const nitroChargeCount: LongInt; const oilCanisterCount: LongInt;
const remainingProjectileCooldownTicks: LongInt; const remainingNitroCooldownTicks: LongInt;
const remainingOilCooldownTicks: LongInt; const remainingNitroTicks: LongInt; const remainingOiledTicks: LongInt;
const durability: Double; const enginePower: Double; const wheelTurn: Double; const nextWaypointIndex: LongInt;
const nextWaypointX: LongInt; const nextWaypointY: LongInt; const finishedTrack: Boolean);
begin
inherited Create(id, mass, x, y, speedX, speedY, angle, angularSpeed, width, height);
FPlayerId := playerId;
FTeammateIndex := teammateIndex;
FTeammate := teammate;
FType := carType;
FProjectileCount := projectileCount;
FNitroChargeCount := nitroChargeCount;
FOilCanisterCount := oilCanisterCount;
FRemainingProjectileCooldownTicks := remainingProjectileCooldownTicks;
FRemainingNitroCooldownTicks := remainingNitroCooldownTicks;
FRemainingOilCooldownTicks := remainingOilCooldownTicks;
FRemainingNitroTicks := remainingNitroTicks;
FRemainingOiledTicks := remainingOiledTicks;
FDurability := durability;
FEnginePower := enginePower;
FWheelTurn := wheelTurn;
FNextWaypointIndex := nextWaypointIndex;
FNextWaypointX := nextWaypointX;
FNextWaypointY := nextWaypointY;
FFinishedTrack := finishedTrack;
end;
function TCar.GetPlayerId: Int64;
begin
result := FPlayerId;
end;
function TCar.GetTeammateIndex: LongInt;
begin
result := FTeammateIndex;
end;
function TCar.GetTeammate: Boolean;
begin
result := FTeammate;
end;
function TCar.GetType: TCarType;
begin
result := FType;
end;
function TCar.GetProjectileCount: LongInt;
begin
result := FProjectileCount;
end;
function TCar.GetNitroChargeCount: LongInt;
begin
result := FNitroChargeCount;
end;
function TCar.GetOilCanisterCount: LongInt;
begin
result := FOilCanisterCount;
end;
function TCar.GetRemainingProjectileCooldownTicks: LongInt;
begin
result := FRemainingProjectileCooldownTicks;
end;
function TCar.GetRemainingNitroCooldownTicks: LongInt;
begin
result := FRemainingNitroCooldownTicks;
end;
function TCar.GetRemainingOilCooldownTicks: LongInt;
begin
result := FRemainingOilCooldownTicks;
end;
function TCar.GetRemainingNitroTicks: LongInt;
begin
result := FRemainingNitroTicks;
end;
function TCar.GetRemainingOiledTicks: LongInt;
begin
result := FRemainingOiledTicks;
end;
function TCar.GetDurability: Double;
begin
result := FDurability;
end;
function TCar.GetEnginePower: Double;
begin
result := FEnginePower;
end;
function TCar.GetWheelTurn: Double;
begin
result := FWheelTurn;
end;
function TCar.GetNextWaypointIndex: LongInt;
begin
result := FNextWaypointIndex;
end;
function TCar.GetNextWaypointX: LongInt;
begin
result := FNextWaypointX;
end;
function TCar.GetNextWaypointY: LongInt;
begin
result := FNextWaypointY;
end;
function TCar.GetFinishedTrack: Boolean;
begin
result := FFinishedTrack;
end;
destructor TCar.Destroy;
begin
inherited;
end;
end.