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Releases: RyanLandDev/DFSchematics

DFSchematics v1.4.0

05 Jun 16:51
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  • The schematic builder function has been optimized, enabling it to produce schematics at nearly twice the original speed! Key changes include:
    • Performance-Heavy Code Segments: Several performance-heavy segments of the code now weigh heavier on the wait timer. This results in much more stable CPU usage, allowing the number of wait iterations to be increased ->
    • Increased waitIters Value: The default waitIters value has been increased from 2500 to 4900!
    • Cached Material Codes: Decoded material codes now benefit from caching, improving efficiency.
    • Region Block Setting: The block builder now sets multiple blocks at once (a region) where possible, instead of setting them all separately.
  • The strings inside the schematic data functions are now each ~600 characters longer at maximum, slightly reducing the size of data functions.

⚠ Please note: You need to re-place your builder functions to take advantage of these changes. Use the Send Builder buttons in the program to get them.

DFSchematics v1.3.2

09 Feb 08:10
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  • The menu now displays the size of the currently loaded schematic
  • Internal exceptions are now shown in the menu instead of getting stuck on Reading...
  • Slightly changed the way schematic data functions are split to prevent schematics with a lot of block entities breaking
  • Fixed #9

DFSchematics v1.3.1

05 Feb 20:41
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  • Fixed schematics containing player heads not working

DFSchematics v1.3.0

14 Jan 12:05
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  • Added the Schematic Configuration menu
    • The schematic name, author and tracked blocks can be modified here.
    • Hover over the fields for more information.
  • Added Tracked Blocks
    • The locations of these blocks will be saved into custom lists.
    • See the README for more information.
  • Slightly re-organized the main menu

DFSchematics v1.2.2

10 Jan 18:12
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  • Full sign support:
    • Added support for sign formatting; colors, italics, strikethrough, etc.
    • Added support for dyed colored signs
    • Added support for glowing signs - signs dyed with a glow ink sac
  • Improved custom head texture compression

DFSchematics v1.2.1

07 Jan 21:03
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  • Optimized block entities to ignore empty signs
  • Fixed an issue related to head data unnecessarily duplicating
  • Fixed certain blocks always appearing as waterlogged=true (#6)
  • Fixed sign text not appearing in some occasions (#6)
  • Fixed starter heads not setting correctly (#6)

DFSchematics v1.2.0

31 Dec 14:17
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  • Added support for player/texture heads and sign text (#2)
  • Added a version indicator to the builder function
  • Fixed an issue related to schematics with palettes using spaces (#5)

DFSchematics v1.1.0

17 Dec 23:53
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  • Added support for Schematica (*.schematic) and Litematica (*.litematic) files

DFSchematics v1.0.0

12 Dec 07:08
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  • Initial release