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Add Mirror for Unity #120

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8 changes: 5 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -87,9 +87,11 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr

## Networking

* [Nakama](https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama).
* [Photon Bolt (Paid)](https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.
* [Photon Unity Networking](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.

* [Nakama](https://www.assetstore.unity3d.com/en/#!/content/81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama).
* [Photon Bolt (Paid)](https://www.assetstore.unity3d.com/en/#!/content/41330) - Build networked games without having to know the details of networking or write any complex networking code.
* [Photon Unity Networking](https://www.assetstore.unity3d.com/en/#!/content/1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.
* [Mirror](https://assetstore.unity.com/packages/tools/network/mirror-129321) - Mirror is a high level Networking API for Unity and it is [open source](https://github.com/vis2k/Mirror).

## Scripting
* [Easy Save 2 (Paid)](https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.
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