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Added Game Programming Design Patterns #135

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9 changes: 9 additions & 0 deletions README.md
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Expand Up @@ -137,6 +137,10 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr

# Resources

## Books

* [Unity in Action, Third Edition](https://www.manning.com/books/unity-in-action-third-edition) - A book about creating 2D, 3D, and AR/VR games with the awesome Unity game platform.

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I wouldn't add this twice (even tho it's a good resource)


## Tips and Tricks

* [Editor Tips](http://imgur.com/a/2w7zd) - Tips in gif form showing a few ways to use the editor more efficiently.
Expand All @@ -157,6 +161,11 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr
* [Unity in HoloLens](https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview) - Official tutorials from Microsoft for creating Microsoft HoloLens applications.
* [Unity Virtual Reality](http://docs.unity3d.com/Manual/VROverview.html) - Unity's official documentation on developing virtual reality applications.

## Books

* [Unity in Action, Third Edition](https://www.manning.com/books/unity-in-action-third-edition) - Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform.
* [Game Programming Design Patterns: With examples in C# and Unity](https://www.manning.com/books/game-programming-design-patterns) - Learn 15 essential design patterns that will save you time and improve the quality of your games.

# Contributing
Please see [CONTRIBUTING](https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for details.

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