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RyanbowZ/voyage
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1.如果镜子反射出现错位现象,把镜子的父物体全部干掉 2.如果报错 no more space in the planar reflection probe atlas(有的镜子会什么也不反射),需注意每个镜子有一个resolution,它们相加不能超过2048(hdrp的设置里可以改) 3.IPointerClick触发条件有三,一是摄像机有physics raycast,二是脚本所挂物体有collider,三是有eventsystem 4.RObj=RotatableObject,即可旋转的物体 S=Single,即单个 SRObj=SinglRotatableObject 5.按钮碰撞体搞大点,不然人物旋转时没接触就会无法旋转 6.robj的状态进入finished后,要把switchstates里切换至correct的语句关掉 7.NavMeshManager使用相关 需要满足以下条件: 一:摄像机有physics raycast 二:路径挂有collider 8.楼梯上不去的话,调大agent的size,或者调下楼梯的scale 9.rotation是个四元数,最大值是1.0,不要把它同eulerangels弄混 10.设置平移是注意translate的相对参考系,是space.self还是space.world
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