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SCANsat contracts locking for no reason. #315
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It looks like there are some rounding errors making CC think that the scan is less than the minimum requirement, which is 0%. For now, if you want to fix it, you can open each of the three contract definitions in the GameData/SCANsat/Resources/Contracts folder and change all lines with: 'minCoverage = 0.0' to 'minCoverage = -1.0'. |
Seeing similar with a RP-1 (RP0 Dev install) sometimes i can catch it at the perfect time and grab the mission. Made a dropbox link to three modified files for this temp fix had to fix a bit ago GameData\SCANsat\Resources\Contracts\Significant.cfg (3 hits) |
I have yet to even activate my low res altimetry sensor, but it seems that the contract locks the instant i enter the Mun's SOI with said scanner. As you can see, the unmet requirement is that I have to have scanned less than 70% of the Mun, despite the fact that i have scanned NONE of the Mun. This is fairly upsetting because the biome scans are pretty lucrative.
The x64 output log in case you need it:
output_log.txt
And for further reference, I'd like to post my save game, but I'm not sure how to since github apparently doesn't like the file format.
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