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SCANsat contracts locking for no reason. #315

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Dirosrob opened this issue Feb 11, 2018 · 2 comments
Closed

SCANsat contracts locking for no reason. #315

Dirosrob opened this issue Feb 11, 2018 · 2 comments

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@Dirosrob
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screenshot3
I have yet to even activate my low res altimetry sensor, but it seems that the contract locks the instant i enter the Mun's SOI with said scanner. As you can see, the unmet requirement is that I have to have scanned less than 70% of the Mun, despite the fact that i have scanned NONE of the Mun. This is fairly upsetting because the biome scans are pretty lucrative.

The x64 output log in case you need it:
output_log.txt

And for further reference, I'd like to post my save game, but I'm not sure how to since github apparently doesn't like the file format.

@DMagic1
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DMagic1 commented Feb 12, 2018

It looks like there are some rounding errors making CC think that the scan is less than the minimum requirement, which is 0%.

For now, if you want to fix it, you can open each of the three contract definitions in the GameData/SCANsat/Resources/Contracts folder and change all lines with:

'minCoverage = 0.0' to 'minCoverage = -1.0'.

@Bornholio
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Bornholio commented Feb 17, 2018

Seeing similar with a RP-1 (RP0 Dev install) sometimes i can catch it at the perfect time and grab the mission.

Made a dropbox link to three modified files for this temp fix had to fix a bit ago

GameData\SCANsat\Resources\Contracts\Significant.cfg (3 hits)
Line 85: minCoverage = -1.0
Line 95: minCoverage = -1.0
Line 105: minCoverage = -1.0
GameData\SCANsat\Resources\Contracts\Trivial.cfg (1 hit)
Line 71: minCoverage = -1.0
GameData\SCANsat\Resources\Contracts\Exceptional.cfg (2 hits)
Line 78: minCoverage = -1.0
Line 88: minCoverage = -1.0

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