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Stamina.inc
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Stamina.inc
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//Made by lokii.
#include <a_samp> //credits to sa-mp team.
#include <foreach> //credits to y_less for foreach and y_hooks.
#include <YSI\y_hooks>
/*
native Natives();
native
native SetPlayerStamina(playerid, Float:stamina);
native SetPlayerStaminaSubVal(playerid, Float:sub_val);
native GetPlayerStamina(playerid, &Float:stamina);
native GetPlayerStaminaSubVal(playerid);
native
native Callbacks();
native
native OnPlayerOutOfStamina(playerid);
*/
#if !defined STAMINA_UPDATE_TIME
#define STAMINA_UPDATE_TIME (1000)
#endif
static es_timer;
static Float:g_SubStamina[MAX_PLAYERS] = {5.0,...};
static Float:g_PlayerStamina[MAX_PLAYERS] = {100.0,...};
Float:fclamp(Float:value, Float:min, Float:max)
{
if(value < min || value > max)
{
if(value < min) return min;
if(value > max) return max;
}
return value;
}
hook OnPlayerConnect(playerid)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) return 1;
SetPlayerStaminaSubVal(playerid, 5.0);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) return 1;
SetPlayerStamina(playerid, 100.0);
return 1;
}
Float:GetSpeed(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerVelocity(playerid, x, y, z);
return floatabs(floatsqroot(floatpower(x, 2) + floatpower(y, 2)))*181.5;
}
stock SetPlayerStaminaSubVal(playerid, Float:sub_val)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) return 0;
g_SubStamina[playerid] = fclamp(sub_val, 0.0, 100.0);
return 1;
}
stock Float:GetPlayerStaminaSubVal(playerid)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) return 0.0;
return g_SubStamina[playerid];
}
SetPlayerStamina(playerid, Float:stamina)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) return 0;
g_PlayerStamina[playerid] = fclamp(stamina, 0.0, 100.0);
return 1;
}
forward OnPlayerOutOfStamina(playerid);
forward es_StaminaUpdate();
public es_StaminaUpdate()
{
new animlib[32], animname[32];
foreach(new i : Player)
{
GetAnimationName(GetPlayerAnimationIndex(i), animlib, 32, animname, 32);
if(strcmp("SWIM_CRAWL", animname, true) == 0 || strcmp("SWIM_UNDER", animname, true) == 0) continue;
if(GetSpeed(i) > 18.0)
{
if(g_PlayerStamina[i] > 0.0)
{
SetPlayerStamina(i, g_PlayerStamina[i]-g_SubStamina[i]);
}
else
{
OnPlayerOutOfStamina(i);
}
}
else
{
if(g_PlayerStamina[i] < 100.0)
{
SetPlayerStamina(i, g_PlayerStamina[i]+g_SubStamina[i]);
}
}
}
return 1;
}
stock GetPlayerStamina(playerid, &Float:stamina)
{
if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) return 0;
stamina = g_PlayerStamina[playerid];
return 1;
}
#if defined FILTERSCRIPT
hook OnGameModeInit()
{
ex_timer = SetTimer("es_StaminaUpdate", STAMINA_UPDATE_TIME, true);
return 1;
}
hook OnGameModeExit()
{
KillTimer(es_timer);
return 1;
}
#else
hook OnFilterScriptInit()
{
es_timer = SetTimer("es_StaminaUpdate", STAMINA_UPDATE_TIME, true);
return 1;
}
hook OnFilterScriptExit()
{
KillTimer(es_timer);
return 1;
}
#endif
//EOF.