This demo should help get you started developing with Pixel Streaming in UE5.
- @cve-ts/controls
- @cve-ts/player
npm install @cve-ts/controls @cve-ts/player
// vite.config.ts
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [
vue({
template: {
compilerOptions: {
// 将所有以 cve- 开头的标签名都视为自定义元素
isCustomElement: (tag) => /^cve-/.test(tag),
}
}
}),
],
})
// main.ts
import { definePlayer } from '@cve-ts/player'
definePlayer()
<!-- html/template -->
<cve-player
application-name="HdecUnrealPinglu"
level-name="Madao"
scene-name="Base"
:use-mic="false"
:volume="0.3"
@connect="render"
>
</cve-player>
// script
import { CameraControl, type CameraData } from '@cve-ts/controls'
const camera = new CameraControl()
const render = async (evt: CustomEvent<number>) => {
console.log('connect ===> ', evt.detail)
setTimeout(() => {
const data: CameraData = {
Location: [-150933.81522, -23069.396282, 25299.628117],
Rotation: [0, -25.206932, -68.69767],
ArmLength: 182103.671875,
}
camera.flyTo(data, 3)
}, 1000 * 3)
}
/* style */
cve-player {
height: 100vh;
width: 100vw;
}
Player is web component (custom element) we could use.
Here some controls we could use.
Here some features we could use.