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fileview2.py
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fileview2.py
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#!/usr/bin/env python
import pygame.event
import pygame.key
import pygame.display
import pygame.image
import pygame.mixer
import pygame
import time
import copy
import sys
import os
import subprocess
import VMSYSTEM.libvmui as vmui
import VMSYSTEM.libthemeconf as libthemeconf
import VMSYSTEM.libfilevirtual as libfilevirtual
from pygame.locals import *
print "SBTCVM FileView file browser. v2.0"
pygame.display.init()
pygame.font.init()
pygame.event.set_allowed([QUIT, MOUSEBUTTONDOWN, KEYDOWN])
pathlist=["."]
pathlist2=["."]
windowicon=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fileview64.png'))
pygame.display.set_icon(windowicon)
class fileclick:
def __init__(self, box, filename, ftype, pane=1):
self.box=box
self.filename=filename
self.ftype=ftype
self.pane=pane
class filetyp:
def __init__(self, ext, typeicon, qxtype, filterflg):
self.ext=ext
self.typeicon=typeicon
self.qxtype=qxtype
self.filterflg=filterflg
screensurf=pygame.display.set_mode((420, 600))
vmui.initui(screensurf, 1)
#image data loading
#filehud=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fileviewhud.png')).convert_alpha()
#filehud=pygame.Surface((screenx, screeny), SRCALPHA)
fvbadge=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvbadge.png')).convert_alpha()
fvstreg=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvstreg.png')).convert()
fvtrom=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvtrom.png')).convert()
fvdir=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvdir.png')).convert()
fvup=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvup.png')).convert()
fvimg=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvimg.png')).convert()
fvtext=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvtext.png')).convert()
fvtasm=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvtasm.png')).convert()
fvall=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvall.png')).convert()
fvlog=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvlog.png')).convert()
fvdmp=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvdmp.png')).convert()
fvdummy=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvdummy.png')).convert()
panefilter1=vmui.makerotbtn("Pane 1", "Filter")
panefilter2=vmui.makerotbtn("Pane 2", "Filter")
#fvfilemenu=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvfilemenu.png')).convert()
fmicon=pygame.image.load(os.path.join("VMSYSTEM", "GFX", 'filemenuicon.png')).convert_alpha()
fvfilemenu=vmui.makemenubtn("FILE", icon=fmicon)
#fvrunsw=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvrunsw.png')).convert()
#fvviewsw=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvviewsw.png')).convert()
fvrunview=vmui.makeswitchbtn("RUN", "VIEW")
fvrunsw=fvrunview[0]
fvviewsw=fvrunview[1]
#fvpane1=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvpane1.png')).convert()
#fvpane2=pygame.image.load(os.path.join(os.path.join('VMSYSTEM', 'GFX', "fv"), 'fvpane2.png')).convert()
fvpane=vmui.makeswitchbtn("1 PANE", "2 PANE")
fvpane1=fvpane[0]
fvpane2=fvpane[1]
#definitions of all non-directory file types...
typ_png=filetyp("png", fvimg, "img", 2)
typ_jpg=filetyp("jpg", fvimg, "img", 2)
typ_jpeg=filetyp("jpeg", fvimg, "img", 2)
typ_gif=filetyp("gif", fvimg, "img", 2)
typ_streg=filetyp("streg", fvstreg, "streg", 3)
typ_trom=filetyp("trom", fvtrom, "trom", 1)
typ_tasm=filetyp("tasm", fvtasm, "tasm", 4)
typ_txt=filetyp("txt", fvtext, "text", 5)
typ_md=filetyp("md", fvtext, "text", 5)
typ_log=filetyp("log", fvlog, "log", 6)
typ_dmp=filetyp("dmp", fvdmp, "dmp", 7)
typelist=[typ_png, typ_jpg, typ_jpeg, typ_gif, typ_streg, typ_trom, typ_tasm, typ_txt, typ_md, typ_log, typ_dmp]
#flag set to 1 when the program should quit.
quitflag=0
#fonts
simplefontC = pygame.font.SysFont(None, 22)
simplefontB = pygame.font.SysFont(None, 19)
hudfont = pygame.font.SysFont(None, 19)
#inital scroll offset.
listyoff=110
listyoff2=110
listydef=listyoff
listydef2=listyoff2
#icon x pos within gxmask
iconx=0
#label x pos within gxmask
labelx=48
#screen x position of gxmask "tiles"
maskx=0
maskx2=423
#set inital filter to "all"
filterflg=0
filterflg2=0
filtertext="All"
#vertical jump between tiles (remember to account for tile size!)
yjump=42
#inital iterfiles state
iterfiles='.'
iterfiles2='.'
#used in event handler and drawing system. MAKE SURE THESE ARE THE SAME AS SCREEN SIZE!
screenx=420
screeny=600
runexec=0
pygame.display.set_caption(("fileview - " + iterfiles), ("fileview - " + iterfiles))
#blit fixed on-screen buttons to filebg.
#ghelpx=filebg.blit(helpbtn, (44, 5))
#gneww=filebg.blit(newbtn, (85, 5))
#runx=filebg.blit(fvrun, (136, 5))
#viewx=filebg.blit(fvview, (177, 5))
#filebg=(libthemeconf.bgmake(filehud)).convert()
filebg=(libthemeconf.bgmake(None)).convert()
panemode=1
listy2=0
fillabel=simplefontC.render(("Type Filter: " + filtertext), True, (0, 0, 0))
#set scupdate to one at start, so it will draw the screen on startup
#(screen updating is done only when what is shown would actually change)
scupdate=1
#filemenu
fmnew=vmui.menuitem("New Window", "NEW")
fmhelp=vmui.menuitem("Help (F1)", "HELP")
fmabout=vmui.menuitem("About Fileview", "ABOUT")
fmbg=vmui.menuitem("Background", "SETBG")
fmquit=vmui.menuitem("Quit", "QUIT")
filemenu=[fmnew, fmhelp, fmabout, fmbg, fmquit]
#create gxmask only once. just reuse it.
menuitrun=vmui.menuitem("Run", "RUN")
menuitasm=vmui.menuitem("Assemble", "RUN")
menuitview=vmui.menuitem("View", "VIEW")
menuitinfo=vmui.menuitem("Info", "INFO")
menuittrom=vmui.menuitem("Trom file", "TROM", noclick=1, icon=fvtrom)
menuitstreg=vmui.menuitem("Streg file", "TROM", noclick=1, icon=fvstreg)
menuitimage=vmui.menuitem("Image file", "TROM", noclick=1, icon=fvimg)
menuittasm=vmui.menuitem("Tasm file", "TROM", noclick=1, icon=fvtasm)
menuittext=vmui.menuitem("Text file", "TROM", noclick=1, icon=fvtext)
menuitlog=vmui.menuitem("Log file", "TROM", noclick=1, icon=fvlog)
menuitdmp=vmui.menuitem("Dmp file", "TROM", noclick=1, icon=fvdmp)
fil0=vmui.menuitem("All", 0, icon=fvall)
fil1=vmui.menuitem("Trom", 1, icon=fvtrom)
fil2=vmui.menuitem("Image", 2, icon=fvimg)
fil3=vmui.menuitem("Streg", 3, icon=fvstreg)
fil4=vmui.menuitem("Tasm", 4, icon=fvtasm)
fil5=vmui.menuitem("Text", 5, icon=fvtext)
fil6=vmui.menuitem("Log", 6, icon=fvlog)
fil7=vmui.menuitem("Dmp", 7, icon=fvdmp)
filtermenu=[fil0, fil1, fil2, fil3, fil4, fil5, fil6, fil7]
iconlist=[fvall, fvtrom, fvimg, fvstreg, fvtasm, fvtext, fvlog, fvdmp]
#right click menus:
trommenu=[menuittrom, menuitrun, menuitview, menuitinfo]
stregmenu=[menuitstreg, menuitrun, menuitview, menuitinfo]
imgmenu=[menuitimage, menuitview, menuitinfo]
tasmmenu=[menuittasm, menuitasm, menuitview, menuitinfo]
textmenu=[menuittext, menuitview, menuitinfo]
logmenu=[menuitlog, menuitview, menuitinfo]
dmpmenu=[menuitdmp, menuitview, menuitinfo]
tromdesc="""SBTCVM Balanced Ternary ROM image."""
stregdesc="""Sbtcvm TRom Ececute Group
configuration file."""
imagedesc="""image filetype that SBTCVM's
image viewer can show."""
tasmdesc="""SBTCVM assembly source file."""
textdesc="""plain text file"""
logdesc="""SBTCVM log file."""
dmpdesc="""SBTCVM Virtualized Memory Dump"""
diagabt="""Fileview v2.0
Part of the SBTCVM Project
Copyright (c) 2016-2018 Thomas Leathers and Contributors
See README.md for more information."""
def getdesc(filetype, fname, path):
if filetype=="trom":
return (fname + "\n-" + "\n" + tromdesc)
if filetype=="streg":
return (fname + "\n-" + "\n" + stregdesc)
if filetype=="img":
return (fname + "\n-" + "\n" + imagedesc)
if filetype=="text":
return (fname + "\n-" + "\n" + textdesc)
if filetype=="tasm":
return (fname + "\n-" + "\n" + tasmdesc)
if filetype=="log":
return (fname + "\n-" + "\n" + logdesc)
if filetype=="dmp":
return (fname + "\n-" + "\n" + dmpdesc)
hudupdate=1
#pane1upt=1
#pane1upt=1
tilebgcolor=libthemeconf.tilecolor
gxmask=pygame.Surface((410, 40), SRCALPHA)
gxmask2=pygame.Surface((390, 40), SRCALPHA)
box1rect=pygame.Rect(433, 17, 349, 23)
box2rect=pygame.Rect(433, 71, 349, 23)
engtimer=pygame.time.Clock()
updint=30
updcnt=0
while quitflag==0:
#update dispay once every 30 frames
if updcnt==updint:
updcnt=0
scupdate=1
else:
updcnt+=1
#check to save needlessly redrawing display
if scupdate==1:
scupdate=0
#blit background
screensurf.blit(filebg, (0, 0))
panerect=pygame.Rect(0, 109, screenx, (screeny-109))
uptlist=[panerect]
if hudupdate==1:
hudrect=pygame.Rect(0, 0, screenx, 109)
filehud=pygame.Surface((screenx, screeny), SRCALPHA).convert_alpha()
pygame.draw.rect(filehud, libthemeconf.hudbg, hudrect, 0)
pygame.draw.rect(filehud, libthemeconf.textboxbg, box1rect, 0)
pygame.draw.rect(filehud, libthemeconf.textboxline, box1rect, 1)
pygame.draw.rect(filehud, libthemeconf.textboxbg, box2rect, 0)
pygame.draw.rect(filehud, libthemeconf.textboxline, box2rect, 1)
pygame.draw.line(filehud, libthemeconf.huddiv, (420, 0), (420, screeny), 2)
pygame.draw.line(filehud, libthemeconf.huddiv, (420, 50), (screenx, 50), 2)
filemenux=filehud.blit(fvfilemenu, (3, 5))
filp1=filehud.blit(panefilter1, (2, 56))
filp2=filehud.blit(panefilter2, (94, 56))
filehud.blit(fvbadge, (338, 14))
hudt=hudfont.render("Fileview", True, libthemeconf.hudtext)
filehud.blit(hudt, (340, 88))
hudt2=hudfont.render("Pane 1", True, libthemeconf.hudtext)
filehud.blit(hudt2, (433, 1))
hudt3=hudfont.render("Pane 2", True, libthemeconf.hudtext)
filehud.blit(hudt3, (433, 56))
#set list vertical draw to listyoff offset. note that listy is used to blit gxmask
listy=listyoff
#reset list of fileclick objects.
flist=list()
for fname in libfilevirtual.diriterate(pathlist):
fnamelo=fname.lower()
fileval=0
#directory check
if libfilevirtual.isdir(fname, pathlist):
if listy<listydef or listy>screeny:
fileval=2
else:
textit=simplefontB.render(fname, True, libthemeconf.tiletext)
#a small surface is used to create the "tiles" look of the file list. (it also simplifies the click areas to 1 per item)
gxmask.fill(tilebgcolor)
if fname=="..":
gxmask.blit(fvup, (iconx, 0))
else:
gxmask.blit(fvdir, (iconx, 0))
gxmask.blit(textit, (labelx, 0))
gx=screensurf.blit(gxmask, (maskx, listy))
#filecheck class works as such: (pygame box, base filename, filetype string)
qx=fileclick(gx, fname, "dir")
fileval=1
for typ in typelist:
if fnamelo.endswith(("." + typ.ext)) and (filterflg==0 or filterflg==typ.filterflg):
if listy<listydef or listy>screeny:
fileval=2
break
else:
textit=simplefontB.render(fname, True, libthemeconf.tiletext)
#gxmask=pygame.Surface((410, 40))
gxmask.fill(tilebgcolor)
gxmask.blit(typ.typeicon, (iconx, 0))
gxmask.blit(textit, (labelx, 0))
gx=screensurf.blit(gxmask, (maskx, listy))
qx=fileclick(gx, fname, typ.qxtype)
fileval=1
break
if fileval==1:
flist.extend([qx])
listy += yjump
if fileval==2:
listy += yjump
#break from file iteration when future gxmask tiles would be completely off-screen.
#if listy>screeny:
#break
if panemode==2:
listy2=listyoff2
#reset list of fileclick objects.
for fname in libfilevirtual.diriterate(pathlist2):
fnamelo=fname.lower()
fileval=0
#directory check
if libfilevirtual.isdir(fname, pathlist2):
if listy2<listydef2 or listy2>screeny:
fileval=2
else:
textit=simplefontB.render(fname, True, libthemeconf.tiletext)
#a small surface is used to create the "tiles" look of the file list. (it also simplifies the click areas to 1 per item)
gxmask2.fill(tilebgcolor)
if fname=="..":
gxmask2.blit(fvup, (iconx, 0))
else:
gxmask2.blit(fvdir, (iconx, 0))
gxmask2.blit(textit, (labelx, 0))
gx=screensurf.blit(gxmask2, (maskx2, listy2))
#filecheck class works as such: (pygame box, base filename, filetype string)
qx=fileclick(gx, fname, "dir", 2)
fileval=1
for typ in typelist:
if fnamelo.endswith(("." + typ.ext)) and (filterflg2==0 or filterflg2==typ.filterflg):
if listy2<listydef2 or listy2>screeny:
fileval=2
break
else:
textit=simplefontB.render(fname, True, libthemeconf.tiletext)
#gxmask=pygame.Surface((410, 40))
gxmask2.fill(tilebgcolor)
gxmask2.blit(typ.typeicon, (iconx, 0))
gxmask2.blit(textit, (labelx, 0))
gx=screensurf.blit(gxmask2, (maskx2, listy2))
qx=fileclick(gx, fname, typ.qxtype, 2)
fileval=1
break
if fileval==1:
flist.extend([qx])
listy2 += yjump
if fileval==2:
listy2 += yjump
#break from file iteration when future gxmask tiles would be completely off-screen.
if listy2>screeny:
break
#draw paths and add hud rect to update list if needed.
if panemode==2 and hudupdate==1:
uptlist.extend([hudrect])
hudupdate==0
menulabel=simplefontC.render(("path: " + iterfiles), True, libthemeconf.textboxtext)
filehud.blit(menulabel, (435, 20))
menulabel2=simplefontC.render(("path: " + iterfiles2), True, libthemeconf.textboxtext)
filehud.blit(menulabel2, (435, 74))
screensurf.blit(filehud, (0, 0))
elif hudupdate==1:
hudupdate==0
uptlist.extend([hudrect])
screensurf.blit(filehud, (0, 0))
#pane mode and run/view mode switches:
if panemode==1:
panex=screensurf.blit(fvpane1, (89, 5))
else:
panex=screensurf.blit(fvpane2, (89, 5))
if runexec==0:
runviewx=screensurf.blit(fvrunsw, (46, 5))
else:
runviewx=screensurf.blit(fvviewsw, (46, 5))
screensurf.blit(iconlist[filterflg], (43, 57))
screensurf.blit(iconlist[filterflg2], (135, 57))
pygame.display.update(uptlist)
#time.sleep(0.05)
engtimer.tick(30)
#event handler
for event in pygame.event.get():
if event.type == QUIT:
quitflag=1
break
if event.type == KEYDOWN and event.key == K_F1:
subprocess.Popen(["python", "helpview.py", "fileview.xml"])
if event.type == KEYDOWN and event.key == K_F8:
pygame.image.save(screensurf, (os.path.join('CAP', 'SCREENSHOT-fileview2.png')))
break
if event.type==MOUSEBUTTONDOWN:
#onscreen button handler (blitted to background image during startup)
#help button
if filemenux.collidepoint(event.pos)==1 and event.button==1:
menuret=vmui.menuset(filemenu, 3, 45, reclick=0, fontsize=26)
if menuret=="HELP":
subprocess.Popen(["python", "helpview.py", "fileview.xml"])
if menuret=="QUIT":
quitflag=1
break
if menuret=="ABOUT":
if panemode==2:
vmui.aboutdiag(diagabt, (screenx // 2), (screeny // 2))
else:
vmui.okdiag(diagabt, (screenx // 2), (screeny // 2))
if menuret=="SETBG":
vmui.settheme(3, 45)
scupdate=1
filebg=(libthemeconf.bgmake(filehud)).convert()
if menuret=="NEW":
subprocess.Popen(["python", "fileview2.py"])
if panex.collidepoint(event.pos)==1 and event.button==1:
if panemode==1:
panemode=2
screensurf=pygame.display.set_mode((800, 600))
scupdate=1
screenx=800
screeny=600
hudupdate=1
else:
panemode=1
screensurf=pygame.display.set_mode((420, 600))
scupdate=1
screenx=420
screeny=600
hudupdate=1
if runviewx.collidepoint(event.pos)==1 and event.button==1:
if runexec==1:
runexec=0
else:
runexec=1
scupdate=1
hudupdate=1
#if gneww.collidepoint(event.pos)==1 and event.button==1:
# subprocess.Popen(["python", "fileview2.py"])
#if runx.collidepoint(event.pos)==1 and event.button==1:
# runexec=0
# scupdate=1
#if viewx.collidepoint(event.pos)==1 and event.button==1:
# runexec=1
# scupdate=1
if filp1.collidepoint(event.pos)==1 and event.button==1:
filterbak=filterflg
filterflg=vmui.menuset(filtermenu, 3, 97, reclick=0)
if filterflg==None:
filterflg=filterbak
else:
listyoff=110
scupdate=1
hudupdate=1
if filp2.collidepoint(event.pos)==1 and event.button==1:
filterbak=filterflg2
filterflg2=vmui.menuset(filtermenu, 95, 97, reclick=0)
if filterflg2==None:
filterflg2=filterbak
else:
listyoff2=110
scupdate=1
hudupdate=1
#filelist clickbox checker.
for f in flist:
if f.pane==1:
iterfilesq=iterfiles
else:
iterfilesq=iterfiles2
if f.box.collidepoint(event.pos)==1 and event.button==3:
if f.ftype=="trom":
menuret=vmui.menuset(trommenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="RUN":
subprocess.Popen(["python", "MK2-RUN.py", (os.path.join(iterfilesq, f.filename))])
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("trom", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.ftype=="streg":
menuret=vmui.menuset(stregmenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="RUN":
subprocess.Popen(["python", "MK2-RUN.py", (os.path.join(iterfilesq, f.filename))])
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("streg", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.ftype=="tasm":
menuret=vmui.menuset(tasmmenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="RUN":
subprocess.Popen(["python", "MK2-TOOLS.py", "guiasm", (os.path.join(iterfilesq, f.filename))])
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("tasm", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.ftype=="log":
menuret=vmui.menuset(logmenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("log", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.ftype=="dmp":
menuret=vmui.menuset(dmpmenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("dmp", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.ftype=="img":
menuret=vmui.menuset(imgmenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "imgview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("img", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.ftype=="text":
menuret=vmui.menuset(textmenu, event.pos[0], event.pos[1], reclick=0, fontsize=25)
if menuret=="VIEW":
subprocess.Popen(["python", "MK2-TOOLS.py", "textview", (os.path.join(iterfilesq, f.filename))])
if menuret=="INFO":
vmui.okdiag(getdesc("text", f.filename, iterfilesq), (screenx // 2), (screeny // 2))
if f.box.collidepoint(event.pos)==1 and event.button==1:
#program launchers
if runexec==0:
if f.ftype=="trom":
subprocess.Popen(["python", "MK2-RUN.py", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="streg":
subprocess.Popen(["python", "MK2-RUN.py", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="tasm":
subprocess.Popen(["python", "MK2-TOOLS.py", "guiasm", (os.path.join(iterfilesq, f.filename))])
else:
if f.ftype=="trom":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="streg":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="tasm":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="log":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="dmp":
subprocess.Popen(["python", "MK2-TOOLS.py", "codeview", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="img":
subprocess.Popen(["python", "MK2-TOOLS.py", "imgview", (os.path.join(iterfilesq, f.filename))])
if f.ftype=="text":
subprocess.Popen(["python", "MK2-TOOLS.py", "textview", (os.path.join(iterfilesq, f.filename))])
#special directory handler
if f.ftype=="dir":
hudupdate=1
if f.pane==1:
listyoff=110
scupdate=1
pathlist=libfilevirtual.dir_cd(pathlist, f.filename)
iterfiles=os.path.join(*pathlist)
pygame.display.set_caption(("fileview - " + iterfiles), ("fileview - " + iterfiles))
break
else:
listyoff2=110
scupdate=1
pathlist2=libfilevirtual.dir_cd(pathlist2, f.filename)
iterfiles2=os.path.join(*pathlist2)
#pygame.display.set_caption(("fileview - " + iterfiles), ("fileview - " + iterfiles))
break
#scroll wheel handling
if event.button==4:
if event.pos[1]>110:
if (event.pos[0])<420 or panemode==1:
if listyoff<110:
listyoff += yjump
scupdate=1
break
else:
if listyoff2<110:
listyoff2 += yjump
scupdate=1
break
if event.button==5:
if event.pos[1]>110:
if (event.pos[0])<420 or panemode==1:
if listy>screeny:
listyoff -= yjump
scupdate=1
if listyoff>110:
listyoff=110
scupdate=1
break
else:
if listy2>screeny:
listyoff2 -= yjump
scupdate=1
if listyoff2>110:
listyoff2=110
scupdate=1
break