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split VBOs for large mesh visualization #1968

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jessdtate opened this issue Jul 23, 2019 · 2 comments
Closed

split VBOs for large mesh visualization #1968

jessdtate opened this issue Jul 23, 2019 · 2 comments

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@jessdtate
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There are still some issues with large mesh visualization, likely due to Opengl limitations. Meshes above 4GB VBOs will either not show in viewscene or crash scirun. Splitting VBOs above 4GBs may allow for these large meshes to visualize even when they exceed the limit.

This may be a good one to look at with #1956

@dcwhite
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dcwhite commented Aug 30, 2019

@Haydelj Should we close this now, or wait until edges and nodes are handled the same way?

@Haydelj
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Haydelj commented Aug 30, 2019

@dcwhite Let's wait for the edges and nodes

@dcwhite dcwhite added this to New Features in Renderer/Visualization Sep 27, 2019
@dcwhite dcwhite closed this as completed in 5deb514 Oct 1, 2019
Renderer/Visualization automation moved this from New Features to Done Oct 1, 2019
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