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Update to game build 2024r174ex3
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Bones oriented fingers tracking
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SDraw committed Mar 5, 2024
1 parent 60259c9 commit b547512
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129 changes: 129 additions & 0 deletions ml_lme/LeapHand.cs
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using UnityEngine;

namespace ml_lme
{
class LeapHand
{
public enum FingerBone
{
ThumbMetacarpal = 0,
ThumbProximal,
ThumbIntermediate,
ThumbDistal,
IndexMetacarpal,
IndexProximal,
IndexIntermediate,
IndexDistal,
MiddleMetacarpal,
MiddleProximal,
MiddleIntermediate,
MiddleDistal,
RingMetacarpal,
RingProximal,
RingIntermediate,
RingDistal,
PinkyMetacarpal,
PinkyProximal,
PinkyIntermediate,
PinkyDistal
};

readonly Transform m_root = null;
readonly Transform m_wrist = null;
readonly GameObject m_mesh = null;
readonly Transform[] m_fingersBones = null;
readonly Quaternion[] m_initialRotations = null;

public LeapHand(Transform p_root, bool p_left)
{
m_fingersBones = new Transform[20];
m_initialRotations = new Quaternion[20];

m_root = p_root;
if(m_root != null)
{
m_mesh = m_root.Find(p_left ? "GenericHandL" : "GenericHandR")?.gameObject;
m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist");
if(m_wrist != null)
{
m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point
m_fingersBones[1] = m_wrist.Find("thumb_meta");
m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a");
m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b");

m_fingersBones[4] = m_wrist.Find("index_meta");
m_fingersBones[5] = m_wrist.Find("index_meta/index_a");
m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b");
m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c");

m_fingersBones[8] = m_wrist.Find("middle_meta");
m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a");
m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b");
m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c");

m_fingersBones[12] = m_wrist.Find("ring_meta");
m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a");
m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b");
m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c");

m_fingersBones[16] = m_wrist.Find("pinky_meta");
m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a");
m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b");
m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c");
}
}

for(int i = 0; i < 20; i++)
{
if(m_fingersBones[i] != null)
m_initialRotations[i] = m_fingersBones[i].localRotation;
}
}

public void Update(LeapParser.HandData p_data)
{
if(m_wrist != null)
{
m_wrist.position = p_data.m_position;
m_wrist.rotation = p_data.m_rotation;

for(int i = 0; i < 20; i++)
{
if(m_fingersBones[i] != null)
{
//m_fingers[i].position = p_data.m_fingerPosition[i];
m_fingersBones[i].rotation = p_data.m_fingerRotation[i];
}
}

m_wrist.localPosition = Vector3.zero;
m_wrist.localRotation = Quaternion.identity;
}
}

public void Reset()
{
if(m_wrist != null)
{
m_wrist.localPosition = Vector3.zero;
m_wrist.localRotation = Quaternion.identity;
}

for(int i = 0; i < 20; i++)
{
if(m_fingersBones[i] != null)
m_fingersBones[i].localRotation = m_initialRotations[i];
}
}

public Transform GetRoot() => m_root;
public Transform GetWrist() => m_wrist;
public Transform GetFingersBone(FingerBone p_bone) => m_fingersBones[(int)p_bone];

public void SetMeshActive(bool p_state)
{
if(m_mesh != null)
m_mesh.SetActive(p_state);
}
}
}
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