-
-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Bones oriented fingers tracking
- Loading branch information
Showing
12 changed files
with
1,678 additions
and
1,396 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,129 @@ | ||
using UnityEngine; | ||
|
||
namespace ml_lme | ||
{ | ||
class LeapHand | ||
{ | ||
public enum FingerBone | ||
{ | ||
ThumbMetacarpal = 0, | ||
ThumbProximal, | ||
ThumbIntermediate, | ||
ThumbDistal, | ||
IndexMetacarpal, | ||
IndexProximal, | ||
IndexIntermediate, | ||
IndexDistal, | ||
MiddleMetacarpal, | ||
MiddleProximal, | ||
MiddleIntermediate, | ||
MiddleDistal, | ||
RingMetacarpal, | ||
RingProximal, | ||
RingIntermediate, | ||
RingDistal, | ||
PinkyMetacarpal, | ||
PinkyProximal, | ||
PinkyIntermediate, | ||
PinkyDistal | ||
}; | ||
|
||
readonly Transform m_root = null; | ||
readonly Transform m_wrist = null; | ||
readonly GameObject m_mesh = null; | ||
readonly Transform[] m_fingersBones = null; | ||
readonly Quaternion[] m_initialRotations = null; | ||
|
||
public LeapHand(Transform p_root, bool p_left) | ||
{ | ||
m_fingersBones = new Transform[20]; | ||
m_initialRotations = new Quaternion[20]; | ||
|
||
m_root = p_root; | ||
if(m_root != null) | ||
{ | ||
m_mesh = m_root.Find(p_left ? "GenericHandL" : "GenericHandR")?.gameObject; | ||
m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist"); | ||
if(m_wrist != null) | ||
{ | ||
m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point | ||
m_fingersBones[1] = m_wrist.Find("thumb_meta"); | ||
m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a"); | ||
m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b"); | ||
|
||
m_fingersBones[4] = m_wrist.Find("index_meta"); | ||
m_fingersBones[5] = m_wrist.Find("index_meta/index_a"); | ||
m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b"); | ||
m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c"); | ||
|
||
m_fingersBones[8] = m_wrist.Find("middle_meta"); | ||
m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a"); | ||
m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b"); | ||
m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c"); | ||
|
||
m_fingersBones[12] = m_wrist.Find("ring_meta"); | ||
m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a"); | ||
m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b"); | ||
m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c"); | ||
|
||
m_fingersBones[16] = m_wrist.Find("pinky_meta"); | ||
m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a"); | ||
m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b"); | ||
m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c"); | ||
} | ||
} | ||
|
||
for(int i = 0; i < 20; i++) | ||
{ | ||
if(m_fingersBones[i] != null) | ||
m_initialRotations[i] = m_fingersBones[i].localRotation; | ||
} | ||
} | ||
|
||
public void Update(LeapParser.HandData p_data) | ||
{ | ||
if(m_wrist != null) | ||
{ | ||
m_wrist.position = p_data.m_position; | ||
m_wrist.rotation = p_data.m_rotation; | ||
|
||
for(int i = 0; i < 20; i++) | ||
{ | ||
if(m_fingersBones[i] != null) | ||
{ | ||
//m_fingers[i].position = p_data.m_fingerPosition[i]; | ||
m_fingersBones[i].rotation = p_data.m_fingerRotation[i]; | ||
} | ||
} | ||
|
||
m_wrist.localPosition = Vector3.zero; | ||
m_wrist.localRotation = Quaternion.identity; | ||
} | ||
} | ||
|
||
public void Reset() | ||
{ | ||
if(m_wrist != null) | ||
{ | ||
m_wrist.localPosition = Vector3.zero; | ||
m_wrist.localRotation = Quaternion.identity; | ||
} | ||
|
||
for(int i = 0; i < 20; i++) | ||
{ | ||
if(m_fingersBones[i] != null) | ||
m_fingersBones[i].localRotation = m_initialRotations[i]; | ||
} | ||
} | ||
|
||
public Transform GetRoot() => m_root; | ||
public Transform GetWrist() => m_wrist; | ||
public Transform GetFingersBone(FingerBone p_bone) => m_fingersBones[(int)p_bone]; | ||
|
||
public void SetMeshActive(bool p_state) | ||
{ | ||
if(m_mesh != null) | ||
m_mesh.SetActive(p_state); | ||
} | ||
} | ||
} |
Oops, something went wrong.