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SoundFileReaderMp3.cpp
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SoundFileReaderMp3.cpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2021 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#define MINIMP3_IMPLEMENTATION // Minimp3 control define, places implementation in this file.
#define NOMINMAX // To avoid windows.h and std::min issue.
#define MINIMP3_NO_STDIO // Minimp3 control define, eliminate file manipulation code which is useless here.
#include <minimp3_ex.h>
#undef NOMINMAX
#undef MINIMP3_NO_STDIO
#include <SFML/Audio/SoundFileReaderMp3.hpp>
#include <SFML/System/MemoryInputStream.hpp>
#include <SFML/System/Err.hpp>
#include <algorithm>
#include <cstring>
namespace
{
std::size_t readCallback(void* ptr, std::size_t size, void* data)
{
sf::InputStream* stream = static_cast<sf::InputStream*>(data);
return static_cast<std::size_t>(stream->read(ptr, size));
}
int seekCallback(std::uint64_t offset, void* data)
{
sf::InputStream* stream = static_cast<sf::InputStream*>(data);
sf::Int64 position = stream->seek(offset);
return position < 0 ? -1 : 0;
}
}
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
bool SoundFileReaderMp3::check(InputStream& stream)
{
Uint8 header[10];
if (stream.read(header, sizeof(header)) < sizeof(header))
return false;
if (!memcmp(header, "ID3", 3) && !((header[5] & 15) || (header[6] & 0x80) || (header[7] & 0x80) || (header[8] & 0x80) || (header[9] & 0x80)))
return true;
if (hdr_valid(header))
return true;
return false;
}
////////////////////////////////////////////////////////////
SoundFileReaderMp3::SoundFileReaderMp3() :
m_numSamples(0),
m_position(0)
{
std::memset(&m_io, 0, sizeof(m_io));
std::memset(&m_decoder, 0, sizeof(m_decoder));
m_io.read = readCallback;
m_io.seek = seekCallback;
}
////////////////////////////////////////////////////////////
SoundFileReaderMp3::~SoundFileReaderMp3()
{
mp3dec_ex_close(&m_decoder);
}
////////////////////////////////////////////////////////////
bool SoundFileReaderMp3::open(InputStream& stream, Info& info)
{
// Init IO callbacks
m_io.read_data = &stream;
m_io.seek_data = &stream;
// Init mp3 decoder
mp3dec_ex_open_cb(&m_decoder, &m_io, MP3D_SEEK_TO_SAMPLE);
if (!m_decoder.samples)
return false;
// Retrieve the music attributes
info.channelCount = m_decoder.info.channels;
info.sampleRate = m_decoder.info.hz;
info.sampleCount = m_decoder.samples;
m_numSamples = info.sampleCount;
return true;
}
////////////////////////////////////////////////////////////
void SoundFileReaderMp3::seek(Uint64 sampleOffset)
{
m_position = std::min(sampleOffset, m_numSamples);
mp3dec_ex_seek(&m_decoder, m_position);
}
////////////////////////////////////////////////////////////
Uint64 SoundFileReaderMp3::read(Int16* samples, Uint64 maxCount)
{
Uint64 toRead = std::min(maxCount, m_numSamples - m_position);
toRead = mp3dec_ex_read(&m_decoder, samples, toRead);
m_position += toRead;
return toRead;
}
} // namespace priv
} // namespace sf