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GlContext.cpp
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GlContext.cpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/GlContext.hpp>
#include <SFML/Window/Context.hpp>
#include <SFML/Window/EglContext.hpp>
#include <SFML/System/ThreadLocalPtr.hpp>
#include <SFML/System/Mutex.hpp>
#include <SFML/System/Lock.hpp>
#include <SFML/System/Err.hpp>
#include <glad/gl.h>
#include <algorithm>
#include <vector>
#include <string>
#include <set>
#include <utility>
#include <cstdlib>
#include <cstring>
#include <cctype>
#include <cassert>
#if defined(SFML_SYSTEM_WINDOWS)
#if defined(SFML_OPENGL_ES)
typedef sf::priv::EglContext ContextType;
#else
#include <SFML/Window/Win32/WglContext.hpp>
typedef sf::priv::WglContext ContextType;
#endif
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) || defined(SFML_SYSTEM_NETBSD)
#if defined(SFML_OPENGL_ES)
typedef sf::priv::EglContext ContextType;
#else
#include <SFML/Window/Unix/GlxContext.hpp>
typedef sf::priv::GlxContext ContextType;
#endif
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/SFContext.hpp>
typedef sf::priv::SFContext ContextType;
#elif defined(SFML_SYSTEM_IOS)
#include <SFML/Window/iOS/EaglContext.hpp>
typedef sf::priv::EaglContext ContextType;
#elif defined(SFML_SYSTEM_ANDROID)
typedef sf::priv::EglContext ContextType;
#endif
#if defined(SFML_SYSTEM_WINDOWS)
typedef void (APIENTRY *glEnableFuncType)(GLenum);
typedef GLenum (APIENTRY *glGetErrorFuncType)();
typedef void (APIENTRY *glGetIntegervFuncType)(GLenum, GLint*);
typedef const GLubyte* (APIENTRY *glGetStringFuncType)(GLenum);
typedef const GLubyte* (APIENTRY *glGetStringiFuncType)(GLenum, GLuint);
typedef GLboolean (APIENTRY *glIsEnabledFuncType)(GLenum);
#else
typedef void (*glEnableFuncType)(GLenum);
typedef GLenum (*glGetErrorFuncType)();
typedef void (*glGetIntegervFuncType)(GLenum, GLint*);
typedef const GLubyte* (*glGetStringFuncType)(GLenum);
typedef const GLubyte* (*glGetStringiFuncType)(GLenum, GLuint);
typedef GLboolean (*glIsEnabledFuncType)(GLenum);
#endif
#if !defined(GL_MULTISAMPLE)
#define GL_MULTISAMPLE 0x809D
#endif
#if !defined(GL_MAJOR_VERSION)
#define GL_MAJOR_VERSION 0x821B
#endif
#if !defined(GL_MINOR_VERSION)
#define GL_MINOR_VERSION 0x821C
#endif
#if !defined(GL_NUM_EXTENSIONS)
#define GL_NUM_EXTENSIONS 0x821D
#endif
#if !defined(GL_CONTEXT_FLAGS)
#define GL_CONTEXT_FLAGS 0x821E
#endif
#if !defined(GL_FRAMEBUFFER_SRGB)
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
#if !defined(GL_CONTEXT_FLAG_DEBUG_BIT)
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#endif
#if !defined(GL_CONTEXT_PROFILE_MASK)
#define GL_CONTEXT_PROFILE_MASK 0x9126
#endif
#if !defined(GL_CONTEXT_CORE_PROFILE_BIT)
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#endif
#if !defined(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#endif
namespace
{
// AMD drivers have issues with internal synchronization
// We need to make sure that no operating system context
// or pixel format operations are performed simultaneously
// This mutex is also used to protect the shared context
// from being locked on multiple threads and for managing
// the resource count
sf::Mutex mutex;
// OpenGL resources counter
unsigned int resourceCount = 0;
// This per-thread variable holds the current context for each thread
sf::ThreadLocalPtr<sf::priv::GlContext> currentContext(NULL);
// The hidden, inactive context that will be shared with all other contexts
ContextType* sharedContext = NULL;
// Unique identifier, used for identifying contexts when managing unshareable OpenGL resources
sf::Uint64 id = 1; // start at 1, zero is "no context"
// Set containing callback functions to be called whenever a
// context is going to be destroyed
// Unshareable OpenGL resources rely on this to clean up properly
// whenever a context containing them is destroyed
typedef std::set<std::pair<sf::ContextDestroyCallback, void*> > ContextDestroyCallbacks;
ContextDestroyCallbacks contextDestroyCallbacks;
// This structure contains all the state necessary to
// track TransientContext usage
struct TransientContext : private sf::NonCopyable
{
////////////////////////////////////////////////////////////
/// \brief Constructor
///
////////////////////////////////////////////////////////////
TransientContext() :
referenceCount (0),
context (0),
sharedContextLock(0),
useSharedContext (false)
{
if (resourceCount == 0)
{
context = new sf::Context;
}
else if (!currentContext)
{
sharedContextLock = new sf::Lock(mutex);
useSharedContext = true;
sharedContext->setActive(true);
}
}
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~TransientContext()
{
if (useSharedContext)
sharedContext->setActive(false);
delete sharedContextLock;
delete context;
}
///////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int referenceCount;
sf::Context* context;
sf::Lock* sharedContextLock;
bool useSharedContext;
};
// This per-thread variable tracks if and how a transient
// context is currently being used on the current thread
sf::ThreadLocalPtr<TransientContext> transientContext(NULL);
// Supported OpenGL extensions
std::vector<std::string> extensions;
// Load our extensions vector with the supported extensions
void loadExtensions()
{
extensions.clear();
glGetErrorFuncType glGetErrorFunc = reinterpret_cast<glGetErrorFuncType>(sf::priv::GlContext::getFunction("glGetError"));
glGetIntegervFuncType glGetIntegervFunc = reinterpret_cast<glGetIntegervFuncType>(sf::priv::GlContext::getFunction("glGetIntegerv"));
glGetStringFuncType glGetStringFunc = reinterpret_cast<glGetStringFuncType>(sf::priv::GlContext::getFunction("glGetString"));
if (!glGetErrorFunc || !glGetIntegervFunc || !glGetStringFunc)
return;
// Check whether a >= 3.0 context is available
int majorVersion = 0;
glGetIntegervFunc(GL_MAJOR_VERSION, &majorVersion);
glGetStringiFuncType glGetStringiFunc = reinterpret_cast<glGetStringiFuncType>(sf::priv::GlContext::getFunction("glGetStringi"));
if (glGetErrorFunc() == GL_INVALID_ENUM || !glGetStringiFunc)
{
// Try to load the < 3.0 way
const char* extensionString = reinterpret_cast<const char*>(glGetStringFunc(GL_EXTENSIONS));
do
{
const char* extension = extensionString;
while (*extensionString && (*extensionString != ' '))
extensionString++;
extensions.push_back(std::string(extension, extensionString));
}
while (*extensionString++);
}
else
{
// Try to load the >= 3.0 way
int numExtensions = 0;
glGetIntegervFunc(GL_NUM_EXTENSIONS, &numExtensions);
if (numExtensions)
{
for (unsigned int i = 0; i < static_cast<unsigned int>(numExtensions); ++i)
{
const char* extensionString = reinterpret_cast<const char*>(glGetStringiFunc(GL_EXTENSIONS, i));
extensions.push_back(extensionString);
}
}
}
}
// Helper to parse OpenGL version strings
bool parseVersionString(const char* version, const char* prefix, unsigned int &major, unsigned int &minor)
{
std::size_t prefixLength = std::strlen(prefix);
if ((std::strlen(version) >= (prefixLength + 3)) &&
(std::strncmp(version, prefix, prefixLength) == 0) &&
std::isdigit(version[prefixLength]) &&
(version[prefixLength + 1] == '.') &&
std::isdigit(version[prefixLength + 2]))
{
major = version[prefixLength] - '0';
minor = version[prefixLength + 2] - '0';
return true;
}
return false;
}
}
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
void GlContext::initResource()
{
// Protect from concurrent access
Lock lock(mutex);
// If this is the very first resource, trigger the global context initialization
if (resourceCount == 0)
{
if (sharedContext)
{
// Increment the resources counter
resourceCount++;
return;
}
// Create the shared context
sharedContext = new ContextType(NULL);
sharedContext->initialize(ContextSettings());
// Load our extensions vector
loadExtensions();
// Deactivate the shared context so that others can activate it when necessary
sharedContext->setActive(false);
}
// Increment the resources counter
resourceCount++;
}
////////////////////////////////////////////////////////////
void GlContext::cleanupResource()
{
// Protect from concurrent access
Lock lock(mutex);
// Decrement the resources counter
resourceCount--;
// If there's no more resource alive, we can trigger the global context cleanup
if (resourceCount == 0)
{
if (!sharedContext)
return;
// Destroy the shared context
delete sharedContext;
sharedContext = NULL;
}
}
////////////////////////////////////////////////////////////
void GlContext::registerContextDestroyCallback(ContextDestroyCallback callback, void* arg)
{
contextDestroyCallbacks.insert(std::make_pair(callback, arg));
}
////////////////////////////////////////////////////////////
void GlContext::acquireTransientContext()
{
// Protect from concurrent access
Lock lock(mutex);
// If this is the first TransientContextLock on this thread
// construct the state object
if (!transientContext)
transientContext = new TransientContext;
// Increase the reference count
transientContext->referenceCount++;
}
////////////////////////////////////////////////////////////
void GlContext::releaseTransientContext()
{
// Protect from concurrent access
Lock lock(mutex);
// Make sure a matching acquireTransientContext() was called
assert(transientContext);
// Decrease the reference count
transientContext->referenceCount--;
// If this is the last TransientContextLock that is released
// destroy the state object
if (transientContext->referenceCount == 0)
{
delete transientContext;
transientContext = NULL;
}
}
////////////////////////////////////////////////////////////
GlContext* GlContext::create()
{
// Make sure that there's an active context (context creation may need extensions, and thus a valid context)
assert(sharedContext != NULL);
Lock lock(mutex);
GlContext* context = NULL;
// We don't use acquireTransientContext here since we have
// to ensure we have exclusive access to the shared context
// in order to make sure it is not active during context creation
{
sharedContext->setActive(true);
// Create the context
context = new ContextType(sharedContext);
sharedContext->setActive(false);
}
context->initialize(ContextSettings());
return context;
}
////////////////////////////////////////////////////////////
GlContext* GlContext::create(const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel)
{
// Make sure that there's an active context (context creation may need extensions, and thus a valid context)
assert(sharedContext != NULL);
Lock lock(mutex);
// If resourceCount is 1 we know that we are inside sf::Context or sf::Window
// Only in this situation we allow the user to indirectly re-create the shared context as a core context
// Check if we need to convert our shared context into a core context
if ((resourceCount == 1) &&
(settings.attributeFlags & ContextSettings::Core) &&
!(sharedContext->m_settings.attributeFlags & ContextSettings::Core))
{
// Re-create our shared context as a core context
ContextSettings sharedSettings(0, 0, 0, settings.majorVersion, settings.minorVersion, settings.attributeFlags);
delete sharedContext;
sharedContext = new ContextType(NULL, sharedSettings, 1, 1);
sharedContext->initialize(sharedSettings);
// Reload our extensions vector
loadExtensions();
}
GlContext* context = NULL;
// We don't use acquireTransientContext here since we have
// to ensure we have exclusive access to the shared context
// in order to make sure it is not active during context creation
{
sharedContext->setActive(true);
// Create the context
context = new ContextType(sharedContext, settings, owner, bitsPerPixel);
sharedContext->setActive(false);
}
context->initialize(settings);
context->checkSettings(settings);
return context;
}
////////////////////////////////////////////////////////////
GlContext* GlContext::create(const ContextSettings& settings, unsigned int width, unsigned int height)
{
// Make sure that there's an active context (context creation may need extensions, and thus a valid context)
assert(sharedContext != NULL);
Lock lock(mutex);
// If resourceCount is 1 we know that we are inside sf::Context or sf::Window
// Only in this situation we allow the user to indirectly re-create the shared context as a core context
// Check if we need to convert our shared context into a core context
if ((resourceCount == 1) &&
(settings.attributeFlags & ContextSettings::Core) &&
!(sharedContext->m_settings.attributeFlags & ContextSettings::Core))
{
// Re-create our shared context as a core context
ContextSettings sharedSettings(0, 0, 0, settings.majorVersion, settings.minorVersion, settings.attributeFlags);
delete sharedContext;
sharedContext = new ContextType(NULL, sharedSettings, 1, 1);
sharedContext->initialize(sharedSettings);
// Reload our extensions vector
loadExtensions();
}
GlContext* context = NULL;
// We don't use acquireTransientContext here since we have
// to ensure we have exclusive access to the shared context
// in order to make sure it is not active during context creation
{
sharedContext->setActive(true);
// Create the context
context = new ContextType(sharedContext, settings, width, height);
sharedContext->setActive(false);
}
context->initialize(settings);
context->checkSettings(settings);
return context;
}
////////////////////////////////////////////////////////////
bool GlContext::isExtensionAvailable(const char* name)
{
return std::find(extensions.begin(), extensions.end(), name) != extensions.end();
}
////////////////////////////////////////////////////////////
GlFunctionPointer GlContext::getFunction(const char* name)
{
Lock lock(mutex);
return ContextType::getFunction(name);
}
////////////////////////////////////////////////////////////
Uint64 GlContext::getActiveContextId()
{
return currentContext ? currentContext->m_id : 0;
}
////////////////////////////////////////////////////////////
GlContext::~GlContext()
{
// Deactivate the context before killing it, unless we're inside Cleanup()
if (sharedContext)
{
if (this == currentContext)
currentContext = NULL;
}
}
////////////////////////////////////////////////////////////
const ContextSettings& GlContext::getSettings() const
{
return m_settings;
}
////////////////////////////////////////////////////////////
bool GlContext::setActive(bool active)
{
if (active)
{
if (this != currentContext)
{
Lock lock(mutex);
// Activate the context
if (makeCurrent(true))
{
// Set it as the new current context for this thread
currentContext = this;
return true;
}
else
{
return false;
}
}
else
{
// This context is already the active one on this thread, don't do anything
return true;
}
}
else
{
if (this == currentContext)
{
Lock lock(mutex);
// Deactivate the context
if (makeCurrent(false))
{
currentContext = NULL;
return true;
}
else
{
return false;
}
}
else
{
// This context is not the active one on this thread, don't do anything
return true;
}
}
}
////////////////////////////////////////////////////////////
GlContext::GlContext() :
m_id(id++)
{
// Nothing to do
}
////////////////////////////////////////////////////////////
int GlContext::evaluateFormat(unsigned int bitsPerPixel, const ContextSettings& settings, int colorBits, int depthBits, int stencilBits, int antialiasing, bool accelerated, bool sRgb)
{
int colorDiff = static_cast<int>(bitsPerPixel) - colorBits;
int depthDiff = static_cast<int>(settings.depthBits) - depthBits;
int stencilDiff = static_cast<int>(settings.stencilBits) - stencilBits;
int antialiasingDiff = static_cast<int>(settings.antialiasingLevel) - antialiasing;
// Weight sub-scores so that better settings don't score equally as bad as worse settings
colorDiff *= ((colorDiff > 0) ? 100000 : 1);
depthDiff *= ((depthDiff > 0) ? 100000 : 1);
stencilDiff *= ((stencilDiff > 0) ? 100000 : 1);
antialiasingDiff *= ((antialiasingDiff > 0) ? 100000 : 1);
// Aggregate the scores
int score = std::abs(colorDiff) + std::abs(depthDiff) + std::abs(stencilDiff) + std::abs(antialiasingDiff);
// If the user wants an sRGB capable format, try really hard to get one
if (settings.sRgbCapable && !sRgb)
score += 10000000;
// Make sure we prefer hardware acceleration over features
if (!accelerated)
score += 100000000;
return score;
}
////////////////////////////////////////////////////////////
void GlContext::cleanupUnsharedResources()
{
// Save the current context so we can restore it later
GlContext* contextToRestore = currentContext;
// If this context is already active there is no need to save it
if (contextToRestore == this)
contextToRestore = NULL;
// Make this context active so resources can be freed
setActive(true);
// Call the registered destruction callbacks
for (ContextDestroyCallbacks::iterator iter = contextDestroyCallbacks.begin(); iter != contextDestroyCallbacks.end(); ++iter)
iter->first(iter->second);
// Make the originally active context active again
if (contextToRestore)
contextToRestore->setActive(true);
}
////////////////////////////////////////////////////////////
void GlContext::initialize(const ContextSettings& requestedSettings)
{
// Activate the context
setActive(true);
// Retrieve the context version number
int majorVersion = 0;
int minorVersion = 0;
// Try the new way first
glGetIntegervFuncType glGetIntegervFunc = reinterpret_cast<glGetIntegervFuncType>(getFunction("glGetIntegerv"));
glGetErrorFuncType glGetErrorFunc = reinterpret_cast<glGetErrorFuncType>(getFunction("glGetError"));
glGetStringFuncType glGetStringFunc = reinterpret_cast<glGetStringFuncType>(getFunction("glGetString"));
glEnableFuncType glEnableFunc = reinterpret_cast<glEnableFuncType>(getFunction("glEnable"));
glIsEnabledFuncType glIsEnabledFunc = reinterpret_cast<glIsEnabledFuncType>(getFunction("glIsEnabled"));
if (!glGetIntegervFunc || !glGetErrorFunc || !glGetStringFunc || !glEnableFunc || !glIsEnabledFunc)
{
err() << "Could not load necessary function to initialize OpenGL context" << std::endl;
return;
}
glGetIntegervFunc(GL_MAJOR_VERSION, &majorVersion);
glGetIntegervFunc(GL_MINOR_VERSION, &minorVersion);
if (glGetErrorFunc() != GL_INVALID_ENUM)
{
m_settings.majorVersion = static_cast<unsigned int>(majorVersion);
m_settings.minorVersion = static_cast<unsigned int>(minorVersion);
}
else
{
// Try the old way
// If we can't get the version number, assume 1.1
m_settings.majorVersion = 1;
m_settings.minorVersion = 1;
const char* version = reinterpret_cast<const char*>(glGetStringFunc(GL_VERSION));
if (version)
{
// OpenGL ES Common Lite profile: The beginning of the returned string is "OpenGL ES-CL major.minor"
// OpenGL ES Common profile: The beginning of the returned string is "OpenGL ES-CM major.minor"
// OpenGL ES Full profile: The beginning of the returned string is "OpenGL ES major.minor"
// Desktop OpenGL: The beginning of the returned string is "major.minor"
if (!parseVersionString(version, "OpenGL ES-CL ", m_settings.majorVersion, m_settings.minorVersion) &&
!parseVersionString(version, "OpenGL ES-CM ", m_settings.majorVersion, m_settings.minorVersion) &&
!parseVersionString(version, "OpenGL ES ", m_settings.majorVersion, m_settings.minorVersion) &&
!parseVersionString(version, "", m_settings.majorVersion, m_settings.minorVersion))
{
err() << "Unable to parse OpenGL version string: \"" << version << "\", defaulting to 1.1" << std::endl;
}
}
else
{
err() << "Unable to retrieve OpenGL version string, defaulting to 1.1" << std::endl;
}
}
// 3.0 contexts only deprecate features, but do not remove them yet
// 3.1 contexts remove features if ARB_compatibility is not present
// 3.2+ contexts remove features only if a core profile is requested
// If the context was created with wglCreateContext, it is guaranteed to be compatibility.
// If a 3.0 context was created with wglCreateContextAttribsARB, it is guaranteed to be compatibility.
// If a 3.1 context was created with wglCreateContextAttribsARB, the compatibility flag
// is set only if ARB_compatibility is present
// If a 3.2+ context was created with wglCreateContextAttribsARB, the compatibility flag
// would have been set correctly already depending on whether ARB_create_context_profile is supported.
// If the user requests a 3.0 context, it will be a compatibility context regardless of the requested profile.
// If the user requests a 3.1 context and its creation was successful, the specification
// states that it will not be a compatibility profile context regardless of the requested
// profile unless ARB_compatibility is present.
m_settings.attributeFlags = ContextSettings::Default;
if (m_settings.majorVersion >= 3)
{
// Retrieve the context flags
int flags = 0;
glGetIntegervFunc(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
m_settings.attributeFlags |= ContextSettings::Debug;
if ((m_settings.majorVersion == 3) && (m_settings.minorVersion == 1))
{
m_settings.attributeFlags |= ContextSettings::Core;
glGetStringiFuncType glGetStringiFunc = reinterpret_cast<glGetStringiFuncType>(getFunction("glGetStringi"));
if (glGetStringiFunc)
{
int numExtensions = 0;
glGetIntegervFunc(GL_NUM_EXTENSIONS, &numExtensions);
for (unsigned int i = 0; i < static_cast<unsigned int>(numExtensions); ++i)
{
const char* extensionString = reinterpret_cast<const char*>(glGetStringiFunc(GL_EXTENSIONS, i));
if (std::strstr(extensionString, "GL_ARB_compatibility"))
{
m_settings.attributeFlags &= ~static_cast<Uint32>(ContextSettings::Core);
break;
}
}
}
}
else if ((m_settings.majorVersion > 3) || (m_settings.minorVersion >= 2))
{
// Retrieve the context profile
int profile = 0;
glGetIntegervFunc(GL_CONTEXT_PROFILE_MASK, &profile);
if (profile & GL_CONTEXT_CORE_PROFILE_BIT)
m_settings.attributeFlags |= ContextSettings::Core;
}
}
// Enable anti-aliasing if requested by the user and supported
if ((requestedSettings.antialiasingLevel > 0) && (m_settings.antialiasingLevel > 0))
{
glEnableFunc(GL_MULTISAMPLE);
}
else
{
m_settings.antialiasingLevel = 0;
}
// Enable sRGB if requested by the user and supported
if (requestedSettings.sRgbCapable && m_settings.sRgbCapable)
{
glEnableFunc(GL_FRAMEBUFFER_SRGB);
// Check to see if the enable was successful
if (glIsEnabledFunc(GL_FRAMEBUFFER_SRGB) == GL_FALSE)
{
err() << "Warning: Failed to enable GL_FRAMEBUFFER_SRGB" << std::endl;
m_settings.sRgbCapable = false;
}
}
else
{
m_settings.sRgbCapable = false;
}
}
////////////////////////////////////////////////////////////
void GlContext::checkSettings(const ContextSettings& requestedSettings)
{
// Perform checks to inform the user if they are getting a context they might not have expected
glGetStringFuncType glGetStringFunc = reinterpret_cast<glGetStringFuncType>(getFunction("glGetString"));
if (!glGetStringFunc)
{
err() << "Could not load glGetString function" << std::endl;
return;
}
// Detect any known non-accelerated implementations and warn
const char* vendorName = reinterpret_cast<const char*>(glGetStringFunc(GL_VENDOR));
const char* rendererName = reinterpret_cast<const char*>(glGetStringFunc(GL_RENDERER));
if (vendorName && rendererName)
{
if ((std::strcmp(vendorName, "Microsoft Corporation") == 0) && (std::strcmp(rendererName, "GDI Generic") == 0))
{
err() << "Warning: Detected \"Microsoft Corporation GDI Generic\" OpenGL implementation" << std::endl
<< "The current OpenGL implementation is not hardware-accelerated" << std::endl;
}
}
int version = m_settings.majorVersion * 10 + m_settings.minorVersion;
int requestedVersion = requestedSettings.majorVersion * 10 + requestedSettings.minorVersion;
if ((m_settings.attributeFlags != requestedSettings.attributeFlags) ||
(version < requestedVersion) ||
(m_settings.stencilBits < requestedSettings.stencilBits) ||
(m_settings.antialiasingLevel < requestedSettings.antialiasingLevel) ||
(m_settings.depthBits < requestedSettings.depthBits) ||
(!m_settings.sRgbCapable && requestedSettings.sRgbCapable))
{
err() << "Warning: The created OpenGL context does not fully meet the settings that were requested" << std::endl;
err() << "Requested: version = " << requestedSettings.majorVersion << "." << requestedSettings.minorVersion
<< " ; depth bits = " << requestedSettings.depthBits
<< " ; stencil bits = " << requestedSettings.stencilBits
<< " ; AA level = " << requestedSettings.antialiasingLevel
<< std::boolalpha
<< " ; core = " << ((requestedSettings.attributeFlags & ContextSettings::Core) != 0)
<< " ; debug = " << ((requestedSettings.attributeFlags & ContextSettings::Debug) != 0)
<< " ; sRGB = " << requestedSettings.sRgbCapable
<< std::noboolalpha << std::endl;
err() << "Created: version = " << m_settings.majorVersion << "." << m_settings.minorVersion
<< " ; depth bits = " << m_settings.depthBits
<< " ; stencil bits = " << m_settings.stencilBits
<< " ; AA level = " << m_settings.antialiasingLevel
<< std::boolalpha
<< " ; core = " << ((m_settings.attributeFlags & ContextSettings::Core) != 0)
<< " ; debug = " << ((m_settings.attributeFlags & ContextSettings::Debug) != 0)
<< " ; sRGB = " << m_settings.sRgbCapable
<< std::noboolalpha << std::endl;
}
}
} // namespace priv
} // namespace sf