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EGLCheck.hpp
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EGLCheck.hpp
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_EGLCHECK_HPP
#define SFML_EGLCHECK_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <string>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Let's define a macro to quickly check every EGL API call
////////////////////////////////////////////////////////////
#ifdef SFML_DEBUG
//// In debug mode, perform a test on every EGL call
#define eglCheck(x) x; sf::priv::eglCheckError(__FILE__, __LINE__);
#else
// Else, we don't add any overhead
#define eglCheck(x) (x)
#endif
////////////////////////////////////////////////////////////
/// \brief Check the last EGL error
///
/// \param file Source file where the call is located
/// \param line Line number of the source file where the call is located
///
////////////////////////////////////////////////////////////
void eglCheckError(const char* file, unsigned int line);
} // namespace priv
} // namespace sf
#endif // SFML_EGLCHECK_HPP