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Can you provide more information on what "seems to be off" means exactly?
Controllers are shifted.. js0 -> Player 4, js1 -> Player 1, js2 -> Player 2, js3 -> Player 3
What do you expect, what are you actually getting?
Same as above
How can things be reproduced?
Plug a multijoystick controller
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Subject of the issue
I'm using Attract Mode (https://github.com/mickelson/attract), which is build on the SFML framework...
Joystick enumeration seems to be off.. basically same issue that SDL has:
libsdl-org/SDL#4688
Is there anyway to control this in SFML?
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