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In the current state, the window and rendering are tightly coupled, and you can't use anything trivial other than OpenGL to draw
I know about WindowBase::createVulkanSurface, but to use it, you must write self rendering code.
What do you think about:
Sharing responsibility between rendering and window?
Making the option to choose api for drawing: Vulkan, OpenGL, DirectX
sf::Renderer - some static class representing renderer sf::Renderer::API - enum or constexpr variable representing available api
In the current state, the window and rendering are tightly coupled, and you can't use anything trivial other than OpenGL to draw
I know about
WindowBase::createVulkanSurface
, but to use it, you must write self rendering code.What do you think about:
Vulkan
,OpenGL
,DirectX
sf::Renderer
- some static class representing renderersf::Renderer::API
- enum or constexpr variable representing available apiThe text was updated successfully, but these errors were encountered: