You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As you can see, there is no extension GL_ARB_geometry_shader4. So i can't use sf::Shader with geometry shader because of this, although i can actually use the geometry shader via direct OpenGL calls. Do we realy need this extension check for context 3.2+? P.S. Sorry for my English
The text was updated successfully, but these errors were encountered:
…3.2+ compatibility context as well. While the compatibility profile functionality is not 100% identical to the EXT/ARB functionality, the extent to which SFML makes use of geometry shaders should not pose any serious problems to a developer who is aware of the subtle differences. The current geometry shader example already requires GLSL 1.50 which was only available in OpenGL 3.2+. (Closes#1768)
…3.2+ compatibility context as well. While the compatibility profile functionality is not 100% identical to the EXT/ARB functionality, the extent to which SFML makes use of geometry shaders should not pose any serious problems to a developer who is aware of the subtle differences. The current geometry shader example already requires GLSL 1.50 which was only available in OpenGL 3.2+. (Closes#1768)
There is my sfml 2.5.1 opengl context info(OS fedora 33):
As you can see, there is no extension GL_ARB_geometry_shader4. So i can't use sf::Shader with geometry shader because of this, although i can actually use the geometry shader via direct OpenGL calls. Do we realy need this extension check for context 3.2+?
P.S. Sorry for my English
The text was updated successfully, but these errors were encountered: