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Thanks for the report, and looking into the code! I created a PR (see link above this comment), would you have the time to check if that fixes your problem?
Thanks for raising your issue here! 馃檪
Before you submit the issue however, we'd like you to consider the follow points.
Subject of the issue
there is an error in the constructor:
WindowImplX11::WindowImplX11(VideoMode mode, const String& title, unsigned long style, const ContextSettings& settings)
when calculating the window position:
if(m_fullscreen)
{
windowPosition = getPrimaryMonitorPosition();
}
else
{
windowPosition.x = (DisplayWidth(m_display, m_screen) - mode.width) / 2;
windowPosition.y = (DisplayWidth(m_display, m_screen) - mode.height) / 2;
}
shouldn't there be:
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