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Fix 'bgColor' not being passed to 'ImGui::ImageButton' #162

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Mar 25, 2021
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4 changes: 2 additions & 2 deletions imgui-SFML.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -591,7 +591,7 @@ bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size, const int
ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle());

return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), ImVec2(0, 0), ImVec2(1, 1),
framePadding, toImColor(tintColor), toImColor(tintColor));
framePadding, toImColor(bgColor), toImColor(tintColor));
}

/////////////// Image Button Overloads for sf::RenderTexture
Expand All @@ -610,7 +610,7 @@ bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size, con
return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), ImVec2(0, 1),
ImVec2(1, 0), // flipped vertically, because textures in
// sf::RenderTexture are stored this way
framePadding, toImColor(tintColor), toImColor(tintColor));
framePadding, toImColor(bgColor), toImColor(tintColor));
}

/////////////// Image Button Overloads for sf::Sprite
Expand Down