What is the intended approach for an installed launch? #610
Labels
area: buildsystem
Related to our cmake/python buildsystem
bug
Behaving differently as it should behave
packaging
Bundling openage for distribution
Projects
Milestone
openage.desktop file:
Which no longer works since qml files are also expected to be sitting next to
./assets
. On an installed system the qml files are in/usr/share/openage
while the assets are in~/.openage/assets
. Short of symlinking the assets into/usr/share/openage
and launching the game from that directory there does not appear to be a way to run it outside of a development setup where everything is in a single directory.Seems like there needs to be some path discovery or somesuch.
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