Headless mode #652
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just do it
You can start working on this, there should be nothing left to discuss
lang: c++
Done in C++ code
nice new thing ☺
A new feature that was not there before
Milestone
I would love to be able to develop and run tests of the engine without spinning up the whole asset loading & graphics pipeline. Combining a simple test framework with the history / log discussed in Chipmunk's pull request this could enable powerful regression testing as well in the future.
For example, in some silly pseudocode, maybe testing wood gathering could look like this:
Perhaps this is already possible. If so, can someone point me in the right direction for doing so?
(This is a bit of a stupid reason / test compared to the architectural advantages of a headless mode, but I only develop on Linux over SSH (my local machine cannot effectively run it) and I'd love to be able to contribute without having access to Linux with a graphical environment. Except for the rendering pipeline, everything should be workable like that it seems.)
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