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A simple stat handling system for flash games. 

For more information visit: http://pixelsquidgames.net/projects/statsystem/statsystem.html
For documentation visit: http://pixelsquidgames.net/projects/statsystem/documentation/index.html

Changelog:
Version 2.1.2 (August 6th, 2012) 
* Many Miscellaneous fixes for the inventory package (sorry too many over a long period of time to recall)
	
Version 2.1.1 (July 11th, 2012) 
* Fixed setValue() not checking if a max value was set for the stat. If there is one, the new value is clamped within that range. If not, the new value is unchanged.
* Added empty() and fill() function to the Stat class. Empty sets the stat value to 0 and calls the onEmpty function and fill sets the value to the max value (if there is one) and calls the onFull function.
	
Version 2.1.0 (June 18th, 2012) 
* Added null check for the onEmpty and onFull functions when a stat is set to a particular value
* Added inventory management features, item base class, and optional database management class

Version 2.0.2 (May 13th, 2012) 
* Updated documentation
* Added setValue and setMaxValue methods
	
Version 2.0.1 (May 6th, 2012) 
* Updated documentation
* Setting a stat to a maxValue of zero is now interpreted as no limit

Version 2.0 (April 26th, 2012)
NOTE: This is not backwards compatible, hence major version bump

* condensed MeterStat and LevelStat into one class
* removed experience methods
* added onFull and onEmpty functions which execute when a stat's value equals maxValue or 0 respectively
* modifier now has a type variable which identifies the value it affects
* added saving and loading of the stat system, stats, and modifiers

Version 1.1 (January 24, 2014)
* Split stat class into two separate classes
* Add experience management for stats

Version 1.0 (Inital Release)

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A simple stat handling system for games.

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