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Resource Intensive #4

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theblooopz opened this issue May 14, 2022 · 3 comments
Open

Resource Intensive #4

theblooopz opened this issue May 14, 2022 · 3 comments

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@theblooopz
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This is a great plugin. However, it's incredibly resource intensive. It causes massive FPS drops for me. I'm wondering if there's a way to improve this. Lowering the quality doesn't help much with this.

@SIsilicon
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@wcbx Well in Project Settings there should be a couple of parameters that affect performance.
https://github.com/SIsilicon/Godot-God-Rays-Plugin#project-settings

@theblooopz
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I understand. I saw those and I messed around with those settings but it still causes a lot of FPS drops. This is especially obvious when you compare it to god ray shaders for other engines. The god rays do not at all cause such a dramatic FPS drop for me in other engines. Now, I understand this version of Godot is restricted to GLES and this might be all anyone can do to bring this effect into this godot version.

@SIsilicon
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It's likely because those other engines downsample the effect, and unfortunately I'm not able to do that here effectively.

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