Need to make it easy for people to install and play your modpack? The SKCraft Launcher platform may be for you if:
It may not be for you if:
What We Do Right
Creating modpacks with this launcher is super easy:
The launcher has all standard features that you'd expect like
LiteLoader, Forge, and .jar mods are supported. You can put resource packs in, or really even random mod files that don't go in the configs or mods folder.
You do need some sort of website, but it does not need anything complicated like PHP.
For those technically inclined, you can generate modpacks from Git (or any VCS) using your favorite continuous integration server, and then dynamically create modpacks even down to one per branch or tag.
Best of all, our launcher is Minecraft's oldest surviving modpack launcher platform.
You'll probably need a few hours to get everything working. Fortunately, we have a detailed wiki with screenshots for every step, intended for someone with minimal technical experience.
For your evaluation, there are sample files provided that you will be able to upload to your site to see if it even works for you.
If you are going to create modpacks with our GUI tool, you'll be seeing this beaut:
Making a modpack is just drag and drop into a folder like this:
You'd put LiteLoader and Forge into the loaders folder.
There's a dark version of the launcher (personally not the creator's cup of tea) that you can use:
Users can select optional mods/features:
The launcher can update itself and you can use it in portable mode too.
The Light Theme
Pull requests can be submitted on GitHub, but we will accept them at our discretion. Please note that your code must follow Oracle's Java Code Conventions.
Contributions by third parties must be dual licensed under the two licenses described within LICENSE.txt (GNU Lesser General Public License, version 3, and the 3-clause BSD license).
The launcher is licensed under the GNU Lesser General Public License, version 3.