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CameraData.xml
46 lines (44 loc) · 3.49 KB
/
CameraData.xml
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<?xml version="1.0" encoding="utf-8" ?>
<CameraData>
<Data type="byte" offset="0x6D" base="Camera" subclass="Boolean" mask="0x04">Mario Cam Possible</Data>
<Data type="byte" offset="0x6D" base="Camera" subclass="Boolean" mask="0x01">Mario Cam</Data>
<Data type="byte" offset="0x75" base="Camera" subclass="Boolean" mask="0x20">Fixed Cam</Data>
<Data type="byte" offset="0x231" base="Camera" subclass="Boolean" mask="0x02">Far Cam</Data>
<Data type="byte" offset="0x230" base="Camera" subclass="Boolean" mask="0x20">Close Cam</Data>
<Data type="float" offset="0x8C" base="Camera" coord="X">Camera X</Data>
<Data type="float" offset="0x90" base="Camera" coord="Y">Camera Y</Data>
<Data type="float" offset="0x94" base="Camera" coord="Z">Camera Z</Data>
<Data type="float" offset="0xA4" base="Camera" coord="X">Camera Target X</Data>
<Data type="float" offset="0xA8" base="Camera" coord="Y">Camera Target Y</Data>
<Data type="float" offset="0xAC" base="Camera" coord="Z">Camera Target Z</Data>
<Data type="ushort" offset="0xCE" base="Camera" subclass="Angle">Camera Yaw</Data>
<Data type="ushort" offset="0xCC" base="Camera" subclass="Angle">Camera Pitch</Data>
<Data type="ushort" offset="0x160" base="Camera" subclass="Angle">Fixed Cent Angle</Data>
<Data type="ushort" offset="0xFE" base="Camera" subclass="Angle">Target Cent Angle</Data>
<Data type="ushort" offset="0xFC" base="Camera" subclass="Angle">Cent Angle</Data>
<Data type="float" offset="0x80" base="Camera" coord="X">Camera Focus X</Data>
<Data type="float" offset="0x84" base="Camera" coord="Y">Camera Focus Y</Data>
<Data type="float" offset="0x88" base="Camera" coord="Z">Camera Focus Z</Data>
<Data type="float" offset="0x164" base="Camera">Focus Veer Dist</Data>
<Data type="float" offset="0xC8" base="Camera">Cam Dist from Focus</Data>
<Data base="None" specialType="CameraDistanceToMario">Cam Dist from Mario</Data>
<Data type="float" offsetUS="0x8033C5A4" offsetJP="0x8033B234" base="Relative">FOV</Data>
<Data type="uint" offsetUS="0x8029A774" offsetJP="0x8029A058" base="Relative" useHex="true">FOV Start Sleeping</Data>
<Data type="uint" offsetUS="0x8029A7C8" offsetJP="0x8029A0AC" base="Relative" useHex="true">FOV Stop Sleeping</Data>
<Data type="uint" offsetUS="0x8029AA20" offsetJP="0x8029A304" base="Relative" useHex="true">FOV Use Door</Data>
<Data type="uint" offsetUS="0x80289A70" offsetJP="0x80289488" base="Relative" useHex="true">FOV Collect Star</Data>
<Data type="short" offset="0xD4" base="Camera">Yaw Shake</Data>
<Data type="short" offset="0x120" base="Camera">Yaw Shake Speed</Data>
<Data type="short" offset="0x122" base="Camera">Yaw Shake Decrease</Data>
<Data type="short" offset="0x11E" base="Camera">Yaw Shake Osc.</Data>
<Data type="short" offset="0xD2" base="Camera">Pitch Shake</Data>
<Data type="short" offset="0xDA" base="Camera">Pitch Shake Speed</Data>
<Data type="short" offset="0xDC" base="Camera">Pitch Shake Decrease</Data>
<Data type="short" offset="0xD8" base="Camera">Pitch Shake Osc.</Data>
<Data type="short" offset="0xD6" base="Camera">Roll Shake</Data>
<Data type="short" offset="0x11A" base="Camera">Roll Shake Speed</Data>
<Data type="short" offset="0x11C" base="Camera">Roll Shake Decrease</Data>
<Data type="short" offset="0x118" base="Camera">Roll Shake Osc.</Data>
<Data type="short" offset="0xBC" base="Camera">Camera Mode</Data>
<Data type="uint" offsetUS="0x8032DF30" offsetJP="0x8032CFD0" base="Relative" subclass="Object">Secondary Object</Data>
</CameraData>