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Changelog and minor fix
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SMUnlimited committed Mar 8, 2024
1 parent 561409f commit 355f4d8
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8 changes: 6 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -6,12 +6,16 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
## Unreleased

### Added
- If human player constructs an expansion where the AI is, allied AI's will immediately give up the location if the player attacks the expansion.
- If human player constructs an expansion where the AI is, allied AI's will immediately give up the expansion location if the player attacks the expansion.

### Fixed
- Some more double expansion minor fixes correcting claim counts being off in some edge cases.
- Double expansion retry for humans, orcs and nightelfs should now be successful.

- Some debug cache fixes. (jzy-chitong56)
- Fix exchange behaviour to only include players currently playing. (jzy-chitong56)
- Some detect defeat optimizations during emergency actions. (jzy-chitong56)
- Fixed issue with hidden and dead units being considered during detect defeat actions. (jzy-chitong56)
- (DevTools) AMAI will correctly only make the vanilla AI files using AMAI VS AI. (jzy-chitong56)

## [3.3.3a] - 2024-03-02

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2 changes: 1 addition & 1 deletion Jobs/DETECT_DEFEAT.eai
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Expand Up @@ -331,7 +331,7 @@ function DetectDefeatJob takes nothing returns nothing
if desperation_assault == true and (TownCount(race_manual_loading_mine) > 0 or not HallsCompleted(racial_expansion) or GetMinesOwned() > 0) then
set desperation_assault = false
endif
if not player_defeated and not pathing_done then
if not player_defeated then
call TQAddJob(13 * sleep_multiplier, DETECT_DEFEAT, 0)
endif
set p = null
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