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OpenGL Experiments in C++

Basic experiments on OpenGL targeting the Oculus Rift Head Mounted Display (HMD) device.

License

Copyright (c) 2012-2014 Sébastien Rombauts (sebastien.rombauts@gmail.com)

Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt or copy at http://opensource.org/licenses/MIT)

Getting and Building the dependencies

  1. Get the submodules (assimp, glfw, glload, glm, LoggerCpp, OculusSDK)
git submodule init
git submodule update
  1. Get the development libraries under Linux :
sudo apt-get install libxrandr-dev libxi-dev libgl1-mesa-dev mesa-common-dev libudev-dev

Building the application

On Linux :

cmake .
cmake --build .     # of simply "make"

On Windows :

cmake . -G "Visual Studio 10"
cmake --build .     # or simply [open and build solution]

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Some basic experiments with the Unofficial OpenGL SDK

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