Basic experiments on OpenGL targeting the Oculus Rift Head Mounted Display (HMD) device.
Copyright (c) 2012-2014 Sébastien Rombauts (sebastien.rombauts@gmail.com)
Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt or copy at http://opensource.org/licenses/MIT)
- Get the submodules (assimp, glfw, glload, glm, LoggerCpp, OculusSDK)
git submodule init
git submodule update
- Get the development libraries under Linux :
sudo apt-get install libxrandr-dev libxi-dev libgl1-mesa-dev mesa-common-dev libudev-dev
On Linux :
cmake .
cmake --build . # of simply "make"
On Windows :
cmake . -G "Visual Studio 10"
cmake --build . # or simply [open and build solution]