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YuGiOh.cbp
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YuGiOh.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="YuGiOh" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\YuGiOh" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin\Debug\" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin\Release\YuGiOh" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin\Release\" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-DSFML_STATIC" />
<Add directory="..\thirdparty\SFML\include" />
</Compiler>
<Linker>
<Add library="sfml-graphics-s" />
<Add library="sfml-audio-s" />
<Add library="sfml-window-s" />
<Add library="sfml-system-s" />
<Add directory="..\thirdparty\SFML\lib" />
</Linker>
<ExtraCommands>
<Add after='cmd /c mkdir "$(TARGET_OUTPUT_DIR)assets"' />
<Add after='cmd /c xcopy "$(PROJECT_DIR)\..\assets" "$(TARGET_OUTPUT_DIR)assets"' />
<Mode after="always" />
</ExtraCommands>
<Unit filename="..\source\healthMana.cpp" />
<Unit filename="..\source\healthMana.h" />
<Unit filename="..\source\main.cpp" />
<Unit filename="..\source\menu.cpp" />
<Unit filename="..\source\menu.h" />
<Unit filename="..\source\monsterCard.cpp" />
<Unit filename="..\source\monsterCard.h" />
<Unit filename="..\source\player.cpp" />
<Unit filename="..\source\player.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>